Aggressors - Turn based strategy

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kubatp
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Re: Aggressors - Turn based strategy

Post by kubatp » Sun May 06, 2018 6:49 pm

Hi,
we announce the beta test on friday. Anyone following the game, here is the teaser :)

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xrgo
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Re: Aggressors - Turn based strategy

Post by xrgo » Sun May 06, 2018 7:27 pm

niiiiiiiiice
I wish you great success!
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Hrenli
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Re: Aggressors - Turn based strategy

Post by Hrenli » Sun May 06, 2018 7:50 pm

Looks great! Good luck with the test and game in general!
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Herb
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Re: Aggressors - Turn based strategy

Post by Herb » Mon May 07, 2018 3:13 pm

This is so great! :D

It's awesome to see the trailer and the result of all the work going into this. I see a lot of polishing in there and it looks great!

Would you mind sharing some of the libraries and tools you ended up using for this game development? I'm curious to hear what worked for you (and maybe what didn't) as you worked through development.
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kubatp
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Re: Aggressors - Turn based strategy

Post by kubatp » Mon May 07, 2018 4:32 pm

Hi guys,
thank you very much. So many nights were put into this that it is really a satisfaction to hear that you like it:)
Herb wrote:
Mon May 07, 2018 3:13 pm
Would you mind sharing some of the libraries and tools you ended up using for this game development? I'm curious to hear what worked for you (and maybe what didn't) as you worked through development.
Frankly there is not much to share. Here is the list of libraries used in the game
Ogre related:
  • MOGRE 1.7.4
  • Miyagi - excellent library
  • MOIS
  • Plugins like ParticleFX, OctreeSceneManager, CgProgramManager, cg
Not related to Ogre:
  • CSScriptLibrary for scripting
  • ZedGraph
  • HtmlRenderer
  • .NET Framework
Tools often used:
  • Blender
  • Audacity
  • Blender2Ogre
  • DDS Converter
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Herb
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Re: Aggressors - Turn based strategy

Post by Herb » Mon May 07, 2018 5:14 pm

@kubatp - Thanks for sharing! I was really curious on the HUD layer, so interesting to see Miyagi (as I forgot you were doing this in C# with MOgre).
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kubatp
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Re: Aggressors - Turn based strategy

Post by kubatp » Fri Jul 27, 2018 4:11 pm

We have very exciting news - we finally have a release date! Aggressors: Ancient Rome will be out on August 30th!

Aggressors is the upcoming 4X strategy game developed by Kubat Software and published by Slitherine. It is an incredibly deep game set in the ancient Mediterranean and it gives players complete freedom to manage their faction as they see fit.

We will keep publishing our Dev Diaries as we have lots to show still, but in case this is the first time you hear of Aggressors don’t forget to check out the old dev diaries.

But there is more: If you would like to watch Aggressors live for the first time ever then tune in next week on August 2nd at 7 pm BST on our Twitch channel – the game’s producer Surtur will be playing the game live while the developers will be in the chat to answer all your questions. Don’t miss it! https://www.twitch.tv/slitherinegroup

You can follow us on facebook https://www.facebook.com/aggressorsgame
or Slitherine website http://slitherine.com/products/723/deta ... cient.Rome

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kubatp
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Re: Aggressors - Turn based strategy

Post by kubatp » Thu Aug 23, 2018 3:22 pm

Hi guys,
I wanted to keep updated "my" community here :wink:

We are about to release the game in one week.
There is a short teaser video here https://www.youtube.com/watch?v=8D9QOb4IqMQ
and gameplay here https://www.youtube.com/watch?v=9NZhy6Uc-Pk
There is number of preview videos in German and Finnish already as well.
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