[youtube]h_EXok9BW0Y[/youtube]
Known Issues:
- Switching from fullscreen to windowed mode on Windows 7 or 8.1 while using the D3D9 renderer causes a crash
- Finished implementing all magic effects, including Command, Elemental Shield, and Light
- Implemented NPC AI for combat magic
- Implemented NPC AI for friendly hits
- Implemented NPC AI for fighting for the player if they are following
- Implemented NPC mouth movement
- Implemented NPC eye blinking
- Implemented collision script instructions
- Implemented magic effect get/mod/set functions
- Implemented difficulty slider
- Implemented custom map markers
- Implemented script blacklisting
- Implemented including the git revision number from the "--version" command line switch
- Implemented mouse wheel scrolling for the journal
- Implemented NiBSPArrayController to emit particles on random child nodes
- Implemented sharing keyframe data
- Implemented ignoring extra arguments being given to very few certain script functions where the use of stray arguments is most prevalent
- Implemented double click on inventory window headers to close the window
- Implemented targeted scripts
- Fixed being unable to jump when facing a wall
- Fixed summoned creatures not immediately disappearing when killed
- Fixes for several script compilation issues
- Fixed NPCs equipping weapons prior to fighting
- Fixed Start Scripts which have been stopped not restarting on loading a game
- Fixed paralyzed NPC corpses exhibiting strange behavior
- Fixed abilities being depleted when interrupted during casting
- Fixed NPC behaviors when facing the player
- Fixed a missing French character
- Fixed a memory leak with MyGUI
- Fixed journal being inaccessible while in inventory
- Fixed PC randomly joining factions
- Fixed NPCs not switching weapons when exhausting ammunition
- Fixed guards detecting creatures from too far away
- Fixed several issues with The Siege of the Skaal Village quest in Bloodmoon
- Fixed quotation mark character in books
- Fixed doors colliding with dead bodies
- Fixed display issue with very high bounties
- Fixed NPC spell calculation formula
- Fixed boats standing vertically in Vivec
- Fixed issue with arrest dialogue when selecting "Go to jail"
- Fixed strange NPC follow behavior in Hlaalu Ancestral Vaults
- Fixed Persuasion dialog persisting after loading a game
- Fixed "Goodbye" dialog option not being escapable
- Fixed PC stats not updating immediately when changing equipment
- Fixed non-aggressive creatures
- Fixed crash when quick-loading with a container window open
- Fixed order of validity checks when placing items into a container
- Fixed item stacking for repaired weapons and armor
- Fixed saving attacked state of NPCs
- Fixed "Background" dialog topic ignoring rank condition
- Fixed game starting on day 2
- Fixed successful critical strikes on enemies who have spotted the player
- Fixed fatigue not decreasing by the correct amount when running
- Fixed a graphics issue with the minimap and local map
- Fixed wrong button title on travel menu
- Fixed criminal punishment for sleeping on a rented bed
- Fixed NPCs turning towards the player even if invisible/sneaking
- Fixed mouse still interacting with map when pinned and inventory closed
- Fixed spell absorption not absorbing shrine blessings
- Fixed journal topics sometimes displaying as quests
- Fixed scroll behavior in scrolls
- Fixed player enchanting requiring money and always being 100% successful
- Fixed custom made potions not applying all effects
- Fixed rain sound pausing in menus
- Fixed Remesa Othril being hostile to Hlaalu members
- Fixed a crash on load after death
- Fixed blind effect not covering the entire screen
- Fixed crash after load after creating an enchanted item
- Fixed Retrieve the Scrap Metal quest dialog script issue
- Fixed targets almost always resisting soultrap scrolls
- Fixed no message being displayed when casting soultrap on an invalid target
- Fixed chop attack not working when walking diagonally
- Fixed world map explored terrain issue when alt-tabbing on D3D9
- Fixed levitate causing the player to appear out of bounds when going through doors
- Fixed setting a variable on an NPC from another NPC's dialog not working correctly
- Fixed wait dialog not blacking out the screen properly
- Fixed crash on sDifficulty GMST when using vanilla files without patches or expansions
- Fixed sky rendering issue in Skies version IV
- Fixed marksman weapons not degrading with use
- Fixed battle music playing constantly
- Fixed alt-tabbing while in inventory causing the paper doll to disappear temporarily
- Fixed cost of training not being added to merchant's inventory
- Fixed disposition changes not persisting if the conversation meny is closed by purchasing training
- Fixed blight still being contractible after being cured of Corpus
- Fixed crash when trying to access fog of war buffer before it is loaded
- Fixed PC Magicka not recalculating when intelligence is boosted or drained
- Fixed equipped torches disappearing when game is reloaded
- Fixed soultrap fail message displaying when targetting NPCs
- Fixed an issue with magicka cost for custom spells
- Fixed Azura's Star disappearing when used to recharge an item
- Fixed GetPCRank not handling ignored explicit references
- Fixed string table overflow when loading TheGloryRoad.esm
- Fixed Dagoth Uthol running in slow motion
- Fixed incorrect values in the spellmaking window
- Fixed icon for Master Propylon Index not being visible
- Fixed Tavynu Tedran's corpse going invisible after being looted
- Fixed health calculation when levelling up
- Fixed some monsters blocking doors from behind
- Fixed Ma'Rakha location in Less Generic NPC Foreign Quater mod
- Fixed number of potion effects shown per Alchemy rank
- Fixed encumbrance not updating while bartering
- Fixed base Magicka multiplier
- Fixed a torch in Addamasartus burning when it shouldn't
- Fixed aquatic creature movement speed
- Fixed "Rest until healed" showing with full Health and Magicka
- Fixed Recalling while falling in an exterior cell changing Mark location
- Fixed stutter caused by ActorId in AiFollow::getTarget not being cached
- Fixed Dremora next to Gothren not sticking up for each other
- Fixed button placement on the QuickChar mod
- Fixed value and weight showing for keys
- Fixed persuasion results not showing when using an unpatched Morrowind.esm
- Fixed issue with Falura Llervu follow quest when loading a save
- Fixed only guards reacting to theft
- Fixed on-target spells being rendered behind the water surface
- Fixed Galsa Gindu's house appearing as if it is on fire
- Fixed an Ogre fatal exception on invalid parameters
- Fixed Guards trying to talk to players corpse after killing the player
- Fixed an infinite recursion in ActionTeleport
- Fixed followers teleporting with the player into new cells after they are done following the player
- Fixed typing "j" into the "Name" field opening the journal
- Fixed text pasting into the console twice
- Fixed "setfatigue 0" not rendering NPCs unconscious
- Fixed being able to talk to unconscious actors
- Fixed crash when player killed by own summoned creature
- Fixed memory leak when OpenMW window is minimized
- Fixed RefNum of objects not being reset when they are copied
- Removed defunct option for building without FFmpeg
- OpenCS: Implemented body part record verifier
- OpenCS: Implemented improved keyboard navigation for scene toolbar
- OpenCS: Implemented tooltips on all graphical buttons
- OpenCS: Implemented handling resources like regular records
- OpenCS: Implemented scene toolbar buttons for selecting element types to be rendered - most of the scene elements supported by these buttons are not implemented yet
- OpenCS: Fixed not saving projects when the defaultfilters file has the wrong permissions
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