terrain demo (new screenshots)

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
Post Reply
User avatar
eugen
OGRE Expert User
OGRE Expert User
Posts: 1422
Joined: Sat May 22, 2004 5:28 am
Location: Bucharest
x 8
Contact:

terrain demo (new screenshots)

Post by eugen »

Image

this demo has a fully physical system enabled (OgreODE), trimeshes all around, grass and particle systems activated, static shadows and stencil too!
i was amazed of what my computer can do ;) (p4 2.8, radeon 9600, 512mb)
Last edited by eugen on Fri Apr 15, 2005 1:00 am, edited 1 time in total.
User avatar
:wumpus:
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 3067
Joined: Tue Feb 10, 2004 12:53 pm
Location: The Netherlands
x 1

Post by :wumpus: »

this looks so beautiful
User avatar
LordMyth
Gremlin
Posts: 181
Joined: Thu Jan 06, 2005 10:19 pm
Location: Belgium
Contact:

Post by LordMyth »

Woohoo! Soo beauifull indeed! Lucky you, I wouldn't even be able to run that thing...
Have a kiss from me!
Gentoo Linux on AMD64 3200+
NForce4 Chipset
Dual Channel DDR 2x512MB
PCX 16 GeForce 6600 256MB
User avatar
SomeFusion
Gremlin
Posts: 191
Joined: Sun Dec 01, 2002 12:38 am
x 3

Post by SomeFusion »

Whee! nice! Could you please post a realtime demo? :) I would really be interested in trying to run this on my comp!
User avatar
eugen
OGRE Expert User
OGRE Expert User
Posts: 1422
Joined: Sat May 22, 2004 5:28 am
Location: Bucharest
x 8
Contact:

Post by eugen »

the demo will be available in about 1-2 weeks!
i'll post some more images as the demo evolves thou!

i'm glad u like it guys!

Thanks to OGRE team again!
User avatar
eugen
OGRE Expert User
OGRE Expert User
Posts: 1422
Joined: Sat May 22, 2004 5:28 am
Location: Bucharest
x 8
Contact:

Post by eugen »

one more thing...
the demo has LUA as script engine implemented...u will be able to hit a tree and an apple will fall down from it...if u'll chach it, u'll eat it :)
User avatar
LordMyth
Gremlin
Posts: 181
Joined: Thu Jan 06, 2005 10:19 pm
Location: Belgium
Contact:

Post by LordMyth »

Will there be a Linux version of the demo? (Sorry, but I'm asking this to everybody the whole time, and everybody says no :roll: why did I delete my Windows partition?? but I'm not quit thinking about reinstalling Windows)
Have a kiss from me!
Gentoo Linux on AMD64 3200+
NForce4 Chipset
Dual Channel DDR 2x512MB
PCX 16 GeForce 6600 256MB
User avatar
eugen
OGRE Expert User
OGRE Expert User
Posts: 1422
Joined: Sat May 22, 2004 5:28 am
Location: Bucharest
x 8
Contact:

Post by eugen »

then i'm sorry to say but there wont be a linux version :(
the game will run only on windows!
User avatar
eugen
OGRE Expert User
OGRE Expert User
Posts: 1422
Joined: Sat May 22, 2004 5:28 am
Location: Bucharest
x 8
Contact:

Post by eugen »

and one last thing...
the demo is made using our own OGRE scene editor...all objects, meshes, physical entities, actors, scripts, physical optimizations and cache settings are set up there...
this demo has 3d sound activated also (implemented using OpenAL)!
i hope my boss will be impressed too :lol:
User avatar
LordMyth
Gremlin
Posts: 181
Joined: Thu Jan 06, 2005 10:19 pm
Location: Belgium
Contact:

Post by LordMyth »

Are you using windows only libraries?
Have a kiss from me!
Gentoo Linux on AMD64 3200+
NForce4 Chipset
Dual Channel DDR 2x512MB
PCX 16 GeForce 6600 256MB
User avatar
eugen
OGRE Expert User
OGRE Expert User
Posts: 1422
Joined: Sat May 22, 2004 5:28 am
Location: Bucharest
x 8
Contact:

Post by eugen »

I have defined an abstraction layer in front of each library i use...if those libraries have their couterpart on other operating system, i suppose i dont! but i cannot have a straight answer to this question!
User avatar
LordMyth
Gremlin
Posts: 181
Joined: Thu Jan 06, 2005 10:19 pm
Location: Belgium
Contact:

Post by LordMyth »

Wich libraries do you use? ODE, can be used on linux, so no work for that one!
Have a kiss from me!
Gentoo Linux on AMD64 3200+
NForce4 Chipset
Dual Channel DDR 2x512MB
PCX 16 GeForce 6600 256MB
User avatar
bana
Greenskin
Posts: 132
Joined: Mon Aug 02, 2004 7:40 am
Location: Austin, Texas
Contact:

Post by bana »

Is that 500,000 polygons that I see (or are my eyes crossed?)! Thats really amazing WITH trimesh and everything else. Any info on the overall project (ie commercial, game, VR etc..).

I am with LordMyth in wanting a linux version (just letting you know that the desire is out here hehe).

Can't wait to see more (Great Work!)
A proud member of the OpenFrag Coding Team.
http://coolhands.blogspot.com/
User avatar
eugen
OGRE Expert User
OGRE Expert User
Posts: 1422
Joined: Sat May 22, 2004 5:28 am
Location: Bucharest
x 8
Contact:

Post by eugen »

OGRE - graphics
openal - sounds
ode - physics
lua - AI scripting
cache - for precache and optimized loading (inhouse development)
serializer - loading and saving scene (inhouse development)
log - logging (inhouse development)
game architecture - running the whole thing (inhouse development)

(the inhouse development is only for windows :( )

each module has an abstractization layer trough which will comunicate to the other module layers. This way, we can easely pull out one of the modules and the game will work without problems..even more, we can easely replace any base module (ex: lua) and replace it with any other that will implement its base behaviour.

Is a comercial product and for now we try to have a fully-functional demo to show to interested people!
User avatar
LordMyth
Gremlin
Posts: 181
Joined: Thu Jan 06, 2005 10:19 pm
Location: Belgium
Contact:

Post by LordMyth »

OK, sorry for bothering you.
Have a kiss from me!
Gentoo Linux on AMD64 3200+
NForce4 Chipset
Dual Channel DDR 2x512MB
PCX 16 GeForce 6600 256MB
User avatar
eugen
OGRE Expert User
OGRE Expert User
Posts: 1422
Joined: Sat May 22, 2004 5:28 am
Location: Bucharest
x 8
Contact:

Post by eugen »

no problem...i'm sorry i cannot help u! :(
RoundSparrow
Greenskin
Posts: 145
Joined: Wed Jan 19, 2005 4:36 am
Location: Arica, Chile

Post by RoundSparrow »

Wow, amazing!
lgoss007
Halfling
Posts: 81
Joined: Sat Mar 29, 2003 7:29 pm
Location: Florida, USA
Contact:

Post by lgoss007 »

I'm so going to make a nice linux game that is not available for windows :P (of course I don't have windows to test on anyways)

But seriously, that looks really nice, great job.
User avatar
eugen
OGRE Expert User
OGRE Expert User
Posts: 1422
Joined: Sat May 22, 2004 5:28 am
Location: Bucharest
x 8
Contact:

Post by eugen »

User avatar
muppet
Halfling
Posts: 66
Joined: Thu Jan 13, 2005 2:38 pm
Location: UK

Post by muppet »

Some very nice screenshots there! :D
User avatar
Sputnick
Greenskin
Posts: 110
Joined: Wed Sep 08, 2004 11:49 pm
Location: Lausanne, Switzerland

Post by Sputnick »

Lovely screenshots eugen. :D
Congratulations.

- Sput
User avatar
charlie
Greenskin
Posts: 146
Joined: Mon Nov 15, 2004 1:43 pm
Location: Austria
Contact:

Post by charlie »

Wow...
I love those apple trees...

makes me hungry ;)

Great work...
User avatar
semicolon
Halfling
Posts: 94
Joined: Sun Jul 04, 2004 4:42 pm
Location: Bangkok, Thailand
Contact:

Post by semicolon »

Wow very great scene. May I ask you a question? How do you make the particle to flow like that? very creative.

Semicolon
"Nature is the mother of learning"
User avatar
eugen
OGRE Expert User
OGRE Expert User
Posts: 1422
Joined: Sat May 22, 2004 5:28 am
Location: Bucharest
x 8
Contact:

Post by eugen »

the flow in which screenshot?!
i think this is the one u ask for

Code: Select all

PEExamples/fountain
{
	quota	5000
	material	PE/ringflare
	particle_width	0.5
	particle_height	0.5
	cull_each	false
	billboard_type	point

	emitter Point
	{
		angle 7
		colour	0 0 0 1
		colour_range_start	0 0.3 1 1
		colour_range_end	0 0.3 0 1
		direction	0 1 0
		emission_rate	100
		position	0 0 0
		velocity	3.434
		velocity_min	3.434
		velocity_max	3.15
		time_to_live	3
		time_to_live_min	3
		time_to_live_max	3
		duration	5
		duration_min	5
		duration_max	5
		repeat_delay	0.2
		repeat_delay_min	0.2
		repeat_delay_max	1.2
	}

	affector LinearForce
	{
		force_vector	0 -3 0
		force_application	add
	}

	affector ColourFader
	{
		red	0
		green	0
		blue	0
		alpha	0
	}
}
this is the fire for anyone who what to use it

Code: Select all

Examples/SmallFire
{
	quota	10000
	material	Examples/Flare
	particle_width	0.1
	particle_height	0.1
	cull_each	false
	billboard_type	point

	emitter Box
	{
		angle	30
		colour	1 1 0.5 1
		colour_range_start	1 1 0.5 1
		colour_range_end	0.8 0.3 0.3 1
		direction	0 1 0
		emission_rate	30
		position	0 0 0
		velocity	0
		velocity_min	0
		velocity_max	0
		time_to_live	1.7
		time_to_live_min	1.7
		time_to_live_max	1.7
		duration	0
		duration_min	0
		duration_max	0
		repeat_delay	0
		repeat_delay_min	0
		repeat_delay_max	0
		width	0.1
		height	0.1
		depth	0.1
	}

	affector LinearForce
	{
		force_vector	0 0.1 0
		force_application	add
	}

	affector ColourFader
	{
		red	-0.25
		green	-0.25
		blue	-0.25
		alpha	0
	}
}
and this is some other effect (i used here attached to a node and rotating the node around its parent)

Code: Select all

Examples/EffectRot
{
	quota	10000
	material	Examples/Flare
	particle_width	0.5
	particle_height	0.5
	cull_each	false
	billboard_type	point

	emitter Box
	{
		angle	30
		colour	0 1 1 1
		colour_range_start	0 1 1 1
		colour_range_end	0 0.3 0.3 1
		direction	0 1 0
		emission_rate	30
		position	0 0 0
		velocity	0
		velocity_min	0
		velocity_max	0
		time_to_live	30
		time_to_live_min	30
		time_to_live_max	30
		duration	0
		duration_min	0
		duration_max	0
		repeat_delay	0
		repeat_delay_min	0
		repeat_delay_max	0
		width	0.1
		height	0.1
		depth	0.1
	}

	affector LinearForce
	{
		force_vector	0 0.1 0
		force_application	add
	}

	affector ColourFader
	{
		red	0
		green	-0.06
		blue	-0.06
		alpha	0
	}
}
Post Reply