Kinect 2 for Windows time.
That's an ogre program that captures a point cloud using the depth and colour channels of the Kinect 2.
The point size is being manually controlled by me, so some points may be too big or small.
Of course I decided to capture outside (apparently the kinect has trouble with direct sunlight messing with it's depth, so that's the worst case), but it still works pretty good.
It's not real time, takes a few seconds to capture, because I'm in debug mode (this is ogre 2.0 and my release build is only showing pink for some reason), plus the capture also writes the point cloud to a .ply file for opening in blender or similar.
I also have a real time depth channel applied to a quad so I can see what it's doing.
Next will be playing with the skeleton tracking. Dancing sinbad soon?
As I've said many times in the last week, I'm still ****ing annoyed that it's windows 8 only. I love my surface pro 2, but using it to do development is more of a travel thing (write code on the train or in a cafe). I don't want to code on it when it's sitting next to my $4000 dev machine. Plus with the kinect plugged in, I can't also connect a mouse and mechanical keyboard (K95 or black widow), because I don't have a usb 3 hub (only usb 2).