Shmup Creator

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suny2000
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Shmup Creator

Post by suny2000 » Fri Jul 04, 2014 3:22 pm

Hi everyone,

A few years ago, I started to learn C++, and Ogre was my main motivation and my first contact with modern coding (not including my previous BASIC experiments on MSX and VG5000 when I was 7...).
This is why I'm really pleased to show you a glimpse of what we are working on right now : the SHMUP CREATOR.

Image

Shmup creator is a tool dedicated to the creation of Shoot 'em ups, without any coding.
We are trying hard to make an easy, but powerfull tool that anybody can use.

Some features :
. create 2D or 3D games
. vertical or horizontal shmups
. shadows, shaders, particle effects, post processing...
. scoring systems
. bullets patterns editor
... And a lot more!

We will be alpha at the end of the summer, and we are planning to finish the game before the end of year.

Shmup creator is using Ogre 1.9, MyGUI, tinyXml and OgreOgg.

I'll share more on the devlog very soon (and on Ogre forum) :
http://www.bulostudio.com

Thank you to the Ogre community for all the help !
S.
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http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!

NotCamelCase
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Re: Shmup Creator

Post by NotCamelCase » Fri Jul 04, 2014 5:21 pm

UI really looks neat. I'd love to try that tool.

Congrats!
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suny2000
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Re: Shmup Creator

Post by suny2000 » Sat Jul 12, 2014 2:05 pm

UI really looks neat. I'd love to try that tool.
Thanks NotCamelCase!
We are using MyGUI, and are very happy with it. The documentation is not great, but Altren is really a nice guy and is answering every questions quickly on the forum.

This week, after having fought with my homemade collisions routines for weeks, I finally implemented Bullet physics with the help of the really nice btOgre, and I wish, I wish I dit it earlier.... It was so simple and easy, and it works...
S.

Image
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http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!

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Re: Shmup Creator

Post by suny2000 » Mon Sep 08, 2014 7:33 pm

I wrote a post about the problems and solutions I encountered when I implemented splines in the tool. To be honest, most of the solutions are not mine, but I hope this post will be useful!
You can read it there:
Splines and shoot 'em up


And as an update, after posting this on reddit, Gtoknu posted a way to avoid arc reparameterization :
https://github.com/libgdx/libgdx/wiki/P ... 26-Splines


Image
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http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!

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Re: Shmup Creator

Post by suny2000 » Fri Jan 16, 2015 12:33 pm

HAPPY NEW YEAR!!!
Image

We have finished our contract jobs for a few weeks and have been working back on the SHMUP Creator:
. gizmos and manipulators are finished (not a very exciting task, but very useful)
. OpenAL has been replaced by FMOD
. A lot of debugging

And we are working on:
. gameplay (scoring systems, medals)
. debug (again...)

More about that very soon!
S.
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http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!

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suny2000
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Re: Shmup Creator

Post by suny2000 » Mon Feb 02, 2015 10:10 pm

We wrote a post about the work we did on the gizmos and manipulators for the SHMUP Creator:
level editing for shoot'em up

I have to say thank you to the Ogre community. If couldn't do it by myself! The great snippets and informations I found on this forum were priceless...
S.

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http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!

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suny2000
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Re: Shmup Creator

Post by suny2000 » Wed Feb 11, 2015 7:09 pm

Image

New post about sound:
I finally choosed to use FMOD instead of openAl and OgreOggSound, and I explain why:
http://bulostudio.com/2015/02/06/sound- ... p-creator/

S.
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http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!

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madmarx
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Re: Shmup Creator

Post by madmarx » Wed Feb 18, 2015 12:44 am

Kudos to you! I like shmups. :D Keep on the good work!
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suny2000
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Re: Shmup Creator

Post by suny2000 » Sat Feb 21, 2015 2:39 pm

Thanks :)

We are working on a demo level, and on an ocean shader :

Image

(As always, the GUI is in progress.)

S.
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http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!

N0vember
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Re: Shmup Creator

Post by N0vember » Sat Feb 21, 2015 3:15 pm

Haha, vous êtes français !
Nice looking water
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AshMcConnell
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Re: Shmup Creator

Post by AshMcConnell » Sun Feb 22, 2015 12:24 pm

That's AWESOME!
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suny2000
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Re: Shmup Creator

Post by suny2000 » Sat Apr 18, 2015 5:02 pm

I'm playing with Particle universe, and I'm quite happy with it.
Good looking explosions, at last!!!

A medium explosion:
Image

A big one, for the evil bosses:
Image
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http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!

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Re: Shmup Creator

Post by AshMcConnell » Sat Apr 18, 2015 5:10 pm

That looks great!!
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Re: Shmup Creator

Post by xrgo » Sat Apr 18, 2015 6:01 pm

Amazing! love the camera shake
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suny2000
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Re: Shmup Creator

Post by suny2000 » Mon May 18, 2015 9:04 am

Image
=.... SEE YOU AT THE STUNFEST! ....=

We are delighted to have been selected to participate at the STUNFEST!
The Stunfest is a great videogames festival, in Rennes, France. It will take place this week-end. … Conferences, indie games, superplay, concerts, E-sport, a lot of arcade games…

We are going to show the SHMUP Creator to everyone at the indie games floor. We worked on a nice demo to show what people can do with the tool, and I hope you'll enjoy it!

See you there, if you can!

Some new screenshot of the demo level in the editor:
Image
Image
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http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!

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Re: Shmup Creator

Post by suny2000 » Sat Jan 23, 2016 1:22 pm

Hi,
some gifs to show the new 2D features: we can now snap sprites in the 3D editor. (the assets are not mine, by the way...)
The sprites are working in the 3D world, and so are in reality plane meshes.

Image


This other gif show that the snap is using the sprites borders, and works well even if the sprites are rotated:

Image

S.
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http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!

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suny2000
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Re: Shmup Creator

Post by suny2000 » Fri Nov 17, 2017 3:33 pm

Hi everyone!
It's been a long time since my last update. I'm still working on the SHMUP Creator, but part-time, due to real-world constraints.
The good news is, it's now feature complete!

You can read the last update on the blog.
I'm now working on debugging, documentation, presets... The last few things which takes time to complete. But I'm close!


Some pictures of earlier updates:
Image
multi-directionnal-scrolling

Image
gameplay-preview

Image
bullet-engine-optimizations

S.
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http://bulostudio.com: website and devlog of a small indie studio working on SHMUP CREATOR
https://twitter.com/bulostudio : follow me on twitter!

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Re: Shmup Creator

Post by xrgo » Fri Nov 17, 2017 4:14 pm

This is one of the coolest Ogre projects around! keep it up!! ::clap-clap::
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AshMcConnell
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Re: Shmup Creator

Post by AshMcConnell » Fri Nov 17, 2017 4:35 pm

Completely agree, this is an awesome project. All the best with it!
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