Open Space (MMOG, very early stage)

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Kohedlo
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Open Space (MMOG, very early stage)

Post by Kohedlo »

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The "Open Space "- is Cosmo-planetal MMOG. The game in cosmo and cyber punk styles, with wery big cosmo world and many star systems with planets and satelities and this game contain elements of simulator. Server powered by Imperial Game Engine. Status of development: early.

[youtube]qjHqkq5IaGg[/youtube]

https://soundcloud.com/igor-pirie/open-space-main-menu
Last edited by Kohedlo on Sun May 21, 2017 8:51 pm, edited 6 times in total.
c++ game developer.
current project: Imperial Game Engine 2.5
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c6burns
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Re: Open Space (Cosmo-planetal MMORPG)

Post by c6burns »

The hardest part of an MMO is always getting the logo right, so at least you nailed that!
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Re: Open Space (Cosmo-planetal MMORPG)

Post by frostbyte »

the second hardest part is playing cool music while the user is messing with the main menu... :D
nice music( realy... ) ,but no video or screen-shots?
how many players will this be able to support?
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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Re: Open Space (Cosmo-planetal MMORPG)

Post by Kohedlo »

I know, that trailers and showcase must be created when 75% of product is ready... i planned add details as project is upbuilds.

As for video and screen-pics- is only technicall. Our team is three man. After creating of first client- if people see good- we begin make the proj.
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Re: Open Space (Cosmo-planetal MMORPG)

Post by c6burns »

Well, good luck! It's a tough job. Keep us up to date.
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Re: Open Space (Cosmo-planetal MMORPG)

Post by Kohedlo »

Imperial Game Engine developers team contains only one c++ toolset developer, that works in extrime programming mode, w/o weekend avocations. And making Open Space MMORPG i decide is 99,9999% of time is making the engine (IE). And another time is making OS by some developer.

Becaose OS have perspective- we up-to date the game news. After release of first client-build (december 2014- or possibly march 2015), and after rating server by community, the project team was reformed.
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Re: Open Space (Cosmo-planetal MMORPG)

Post by frostbyte »

99,9999% of time is making the engine
good call...designing a game is as hard as making a commercial game engine...one person can't focus on all...
the game can be a nice showcase for the engine, but its too much time consuming...
its better to first release the engine asap and let customers and beta users build the show case for you...
epic waits for no one.. :wink:
good luck...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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Kohedlo
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Re: Open Space (Cosmo-planetal MMORPG)

Post by Kohedlo »

the second hardest part is playing cool music while the user is messing with the main menu... :D
nice music( realy... ) ,but no video or screen-shots?
Some technical tests

Image

[youtube]Y_TBGWYofgc[/youtube]

with left content :wink: :o

[youtube]7oAk_KUG3ME[/youtube]
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Re: Open Space (Cosmo-planetal MMORPG, very early stage)

Post by Kohedlo »

Now the engine ver.2.5 ready on 55%. And we soon starts our first server. Game in process of building and expands as our physical Universe. MMOG have real scientific-based foundations.
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Re: Open Space (MMOG, very early stage)

Post by Kohedlo »

In few days we plan starts our international server for Open Space MMOG, after buying game hosting.

wellcame for all.

[youtube]qjHqkq5IaGg[/youtube]

http://kohedlostudio.forum2x2.ru/t287-o ... server#430
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