Magus - Gui wizzard
- spookyboo
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Re: Magus - Gui wizzard
It was my intention to do that this weekend.
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
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Re: Magus - Gui wizzard
spookyboo wrote:It was my intention to do that this weekend.
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Re: Magus - Gui wizzard
Source code is available on Github:
https://github.com/spookyboo/Magus
https://github.com/spookyboo/Magus
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
- spookyboo
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Re: Magus - Gui wizzard
Gradient widget => almost fnished
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
- spookyboo
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Re: Magus - Gui wizzard
Layer widget => Still needs some work. Assets can be dropped onto one or more layers, visibility can be toggled, etc. All complexity is hided from the user. You only have to do the wiring between the widget and the objects in the 3D scene.
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
- spookyboo
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Re: Magus - Gui wizzard
Texture selection widgets:
Btw. The Magus application itself has been extended with a config dialog. I will push the updates to Github this weekend.
Btw. The Magus application itself has been extended with a config dialog. I will push the updates to Github this weekend.
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
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Re: Magus - Gui wizzard
the material editor looks really cool. can't wait to try it out tonight after work.
thanks for posting this.
thanks for posting this.
- spookyboo
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Re: Magus - Gui wizzard
WIP: Resource widget. This widget can be used to import an asset into your application (from filesystem).
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
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Re: Magus - Gui wizzard
spookyboo wrote:WIP: Resource widget. This widget can be used to import an asset into your application (from filesystem).
Could this work with drag and drop from file system?
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Re: Magus - Gui wizzard
Currently not. I'll put it on the TODO
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
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Re: Magus - Gui wizzard
spookyboo wrote:Currently not. I'll put it on the TODO
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Re: Magus - Gui wizzard
We have started looking at creating a sandbox editor using Magus. There is some really useful stuff here, kudos .
However, at least for what we need to do, I don't see us using the GUI wizzard, but the individual widgets are extremely useful in there own right. This is exactly what Ogre needs (apart from re-writing the engine to compete with Unreal, but dark_sylinc is on top of that!). The Ogre toolset has always been an issue, but having complex tools like ogitor is not the answer, we need snippets/building blocks, eg QT widgets, which devs can use to quickly build the tools they need.
On the same point, but slightly contradicting myself, I am now not so keen on specific 3D modelling tool exporters. I think it would be better to grow something like the HLMS editor to be able to import common formats like FBX, (ie how Unity and Unreal do it). Relying others devs supporting various 3D tools has not gone well for us (I am pointing figures at you OgreMax ! ).
Anyway, I ve got carried away. Just wanted to say thanks!
However, at least for what we need to do, I don't see us using the GUI wizzard, but the individual widgets are extremely useful in there own right. This is exactly what Ogre needs (apart from re-writing the engine to compete with Unreal, but dark_sylinc is on top of that!). The Ogre toolset has always been an issue, but having complex tools like ogitor is not the answer, we need snippets/building blocks, eg QT widgets, which devs can use to quickly build the tools they need.
On the same point, but slightly contradicting myself, I am now not so keen on specific 3D modelling tool exporters. I think it would be better to grow something like the HLMS editor to be able to import common formats like FBX, (ie how Unity and Unreal do it). Relying others devs supporting various 3D tools has not gone well for us (I am pointing figures at you OgreMax ! ).
Anyway, I ve got carried away. Just wanted to say thanks!
- spookyboo
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Re: Magus - Gui wizzard
Added a small update to Magus. Ogre build directory is configurable now and not fixed to 'VCBuild' anymore (but it must still be a subdirectory of Ogre root).
See my signature for the link
See my signature for the link
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true