Void Destroyer 2 - [Update with New Early Access Trailer - May 2018]

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chaosavy
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Void Destroyer 2 - [Update with New Early Access Trailer - May 2018]

Post by chaosavy » Mon Oct 12, 2015 8:08 pm

New Trailer -



--

Update:

New Trailer:
[youtube]lckN9EJJlr8[/youtube]


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Hey guys!

I haven't posted in a while... Brings back memories.

Since the launch of Void Destroyer - I've been busy working on Void Destroyer 2. Part 2 will be a "open world" "sandbox" game. A bit like Privateer, a bit like Freelancer, a bit like the X games, etc - the stuff of dreams for space sim fans - I hope!

Still a combo of space sim and RTS. However this time focusing more on the "smaller" aspect of piloting a ship - initially - until the player gets a fleet. I've learned this lesson to smooth the learning curve via the first game's release.

Been keeping it under wraps as I decided to change the art style, and its been a bit of a rocky road getting it presentable. Now I'm ready to show it off!

Here's the first trailer:
[youtube]DDbUKgadJ4M[/youtube]

Here's a video "explainer" of the game in its current state:
[youtube]gyMLaMSZFoc[/youtube]

Again I've launched a Kickstarter to help fund the project - though this time - I'm very luckily - able to self fund to some degree thanks to Steam sales of the original game.

If you are into the Kickstarter type thing - check it out:



(if you are curious about the art style - I'm going to do a KS update talking about it - and the process to create it - so I'll probably update this post with it - soon afterwards).

Or you can check out the Coming Soon Page on Steam (the game was pre-approved thanks to being a sequel):

http://store.steampowered.com//app/369530

Like the original game Void Destroyer 2 uses Ogre (version 1.9.0), CEGUI, Bullet (with btOgre) and OgreOggSound.

Thanks to the great Ogre community - without Ogre this wouldn't have been possible.

Some screenshots:

Image

Image

Image

Paul
Last edited by chaosavy on Wed May 30, 2018 4:21 pm, edited 2 times in total.
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Re: Void Destroyer 2 -

Post by Germanunkol » Mon Oct 19, 2015 8:55 pm

This looks great!.

Cool that you're continuing with the genre after finishing a first game - few people even get that far.

I like the teaser, and I really like how it turns from an RPG into more of an RPG/RTS mix. Of course the video doesn't tell much, but it looks like you're managing to get a smooth transition from the first to the latter.
Well done, looking forward to more!
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Re: Void Destroyer 2 -

Post by chaosavy » Tue Oct 20, 2015 4:16 am

Thanks!

The sandbox is very basic - but the great thing is that adding onto an existing code base is very easy. Plus there's a strong combat engine from the first game :)


We've (me and contract artist) have been focused mostly on assets for the new art style. Glad that people generally like it - so we can proceed down the direction and hopefully improve it as much as we can.
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Re: Void Destroyer 2 - [Update with Early Access Trailer]

Post by chaosavy » Fri Sep 16, 2016 8:50 pm

Update - new trailer (getting ready for Early Access release - in the upcoming weeks)

[youtube]lckN9EJJlr8[/youtube]
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Re: Void Destroyer 2 - [Update with New Early Access Trailer - May 2018]

Post by chaosavy » Wed May 30, 2018 4:22 pm

New Trailer -


Featuring a new look and feel - using elements from Spacescape.
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Re: Void Destroyer 2 - [Update with New Early Access Trailer - May 2018]

Post by mkultra333 » Thu May 31, 2018 3:05 am

Looks great. I really like the ship designs and graphics style.
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