Eternal Glory - MOBA / RPG

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reavers
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Eternal Glory - MOBA / RPG

Post by reavers »

Hello everyone!
I would like to show you the game that we (a graphic artist and me) have been working on for over a year. It's a Moba with RPG elements such as the classic trinity and customization of characters.

Here is some screenshots:
Image
Image
Image

The trailer:
[youtube]dHbTZA-VeeM[/youtube]

Some libraries I am using for the game:
-Ogre 1.8.1
-Particles Universe : for particles.
-Cegui : for the GUI.
-Raknet : the network engine.
-MicroPather : for the pathfinding.
-Audiere : 2d audio lib I use it to generate a 3d sound.

Our website: http://www.eternalglory.net
If you are interested, we also have a Greenlight concept page: http://steamcommunity.com/sharedfiles/f ... =626437603
loath
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Re: Eternal Glory - MOBA / RPG

Post by loath »

nice work. the scenes are very detailed. what do you use for level editing?
reavers
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Re: Eternal Glory - MOBA / RPG

Post by reavers »

Thanks !
We use our own editor. Here is a screenshot so you can see how it looks like:

Image

It allows us to change positions, rotations, scales, mesh, material attributes in real time, pathfinding grid, …
reavers
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Re: Eternal Glory - MOBA / RPG

Post by reavers »

We have made a new map for the game. We decided to create it with a steampunk theme with lots of turning gears to make a lively area. But instead of using rust and steam, we choose to combine it with gardens, hedges, wood planks and old stones to have a more welcoming atmosphere.

Here is a video of it:
[youtube]Ti4PCij3DV4[/youtube]
loath
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Re: Eternal Glory - MOBA / RPG

Post by loath »

looks great! my favorite is the beach scene with the grass / sand / rock blending in the water.

how do you handle pathing in your editor?
reavers
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Re: Eternal Glory - MOBA / RPG

Post by reavers »

In the editor, we use pathfinding grids to specify accessible/inaccessible parts of the map. I made a small video to show you how it works:

[youtube]uxqsuqztgfk[/youtube]
loath
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Re: Eternal Glory - MOBA / RPG

Post by loath »

thanks, that is very helpful to see. does the designer paint which tiles are accessible or do you automate the process? (ex. do a physics scan for objects)
reavers
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Re: Eternal Glory - MOBA / RPG

Post by reavers »

Sorry for my very late reply, due to personal issues the development was slowed for a few months. To answer your question, the designer paints the non-accessible tiles just by clicking on it.

Other than that, the project has a little progress. We made a canyon/desert environment, which I think is one of our best creations. Here is a screenshot of it:

Image
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Re: Eternal Glory - MOBA / RPG

Post by nevarim »

great work :D
i'm a noob until proven otherwise :D
used in my project ;) and thanks to everyone :D
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reavers
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Re: Eternal Glory - MOBA / RPG

Post by reavers »

Thanks!
Here is a very helpful functionality of the editor: a texture painting tool. It’s very convenient to add details (especially for the ground).
I recorded a video about it:
[youtube]bFDUqMsqDjg[/youtube]
reavers
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Re: Eternal Glory - MOBA / RPG

Post by reavers »

The development of Eternal Glory is now taking a different turn. We are putting the finishing touches to each map to improve the overall graphics of the game.

2 maps have already been improved:

The first one before:
Image
After:
Image

The second one before:
Image
After:
Image
reavers
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Re: Eternal Glory - MOBA / RPG

Post by reavers »

All the maps look great now. If you want to see how the environments look like in the game, we have just made a video about it:

[youtube]gf_3dQYcnZ0[/youtube]
reavers
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Re: Eternal Glory - MOBA / RPG

Post by reavers »

The project is still growing. Recently, we added some features:

-The spell casting and melee attack animations cast now some particles to increase their amplitudes.
-The emotes are available.
-A new type of Aoe has been added to the game.
-A tutorial with its own map has been implemented at the beginning of the game.


All these features are presented in this video:

[youtube]2tEVq1Xr3Yg[/youtube]


If you want to take a look at the tutorial map, here is a screenshot of it:

Image
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