Upcoming Wild west shooter powered by OGRE.

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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GlowingPotato
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Re: Upcoming Wild west shooter powered by OGRE.

Post by GlowingPotato » Fri Aug 26, 2016 3:05 pm

frostbyte wrote:mmm just played this tune i posed together in sync with your trailer( sorry for nagging on this...i'm a musician... )
i've opened the two links and silenced your trailer...much better...actually quite funny...try it... (-:
i'll try that :D

frostbyte wrote:i did'nt know ogres particle system can do stuff like that...never played with it enough....good to know, i thought you did something with fog shaders...
The particle system is very outdated regarding its tools. But is possible to make good things if you dedicate some time.

And those screenshots are outdated now, we do acctualy use depth fog for atmospheric fog
Image
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frostbyte
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Re: Upcoming Wild west shooter powered by OGRE.

Post by frostbyte » Fri Aug 26, 2016 3:25 pm

wow, nice dusty sunset....maybe this will be the first game i'll buy on steam...assuming i can just sit and watch the sunset...
sometimes i find my self just enjoying SKYX sunsets over and over( i call it testing (-: )..the atmospheric-fog thing realy adds value...
its nice for me to see how cg artist put code into use, i never thought of using atmospheric-fog as dust...have a lot to learn...thanks for the tip....
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the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos

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devxkh
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Re: Upcoming Wild west shooter powered by OGRE.

Post by devxkh » Mon Sep 12, 2016 5:42 pm

How's it going? Any progress?
https://www.instagram.com/9headsgames/
The game looks really promising. *thumbs up*
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My little OGRE engine -> FrankE WIP

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GlowingPotato
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Re: Upcoming Wild west shooter powered by OGRE.

Post by GlowingPotato » Mon Sep 12, 2016 5:47 pm

Awww thanks!

Right now, we are creating screen effects for status, like low HP, cold, heat, hunger. Some new cloths is on the way too, along with animals animations and IA.

Then we need to work some optimizations and soon, Early Access =]
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devxkh
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Re: Upcoming Wild west shooter powered by OGRE.

Post by devxkh » Sat Feb 11, 2017 4:29 pm

Hey, how are you?

Do you still have the mpty space problem in your shadows?

Image
I could fix that problem with xrgo's tip :
root->getHlmsManager()->setShadowMappingUseBackFaces(false); but you'll need to play with the bias again
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My little OGRE engine -> FrankE WIP

xrgo
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Re: Upcoming Wild west shooter powered by OGRE.

Post by xrgo » Sat Feb 11, 2017 6:36 pm

devxkh wrote:Hey, how are you?

Do you still have the mpty space problem in your shadows?

Image
I could fix that problem with xrgo's tip :
root->getHlmsManager()->setShadowMappingUseBackFaces(false); but you'll need to play with the bias again
this is really hard to fix, adjusting the bias and UseBackFaces may fix some cases but break others... a better solution is to implement normal based bias and/or contact shadows
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