AI-RecastNavgation and Crowd avoidance system

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akilar
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AI-RecastNavgation and Crowd avoidance system

Post by akilar » Tue Jun 27, 2017 3:27 pm

Last edited by akilar on Mon Jul 10, 2017 6:22 pm, edited 1 time in total.
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frostbyte
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Re: AI-RecastNavgation and Crowd avoidance system

Post by frostbyte » Tue Jun 27, 2017 4:22 pm

very nice...your demo also reminds me of fluid-dynamics demos...
i have a faint idie of exploiting recast/detour for things other than characters controlers
it may be useful for animating stuff like rolling stones without a physics library
i imagine you can also use it to animate mesh vertices, mabye to create an expanding water plane, like a flood or running lava
i think i saw somewhere a library that uses recast for portal-culling...
makes me wonder what other non-conventional uses this cool algorithm has? :)
Last edited by frostbyte on Tue Jun 27, 2017 4:34 pm, edited 1 time in total.
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the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

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akilar
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Re: AI-RecastNavgation and Crowd avoidance system

Post by akilar » Tue Jun 27, 2017 4:31 pm

ha ha, maybe. :D
frostbyte wrote:very nice...i also had an idie of exploiting recast/detour for things other than characters controlers
it can be useful for animating stuff like rolling stones without a physics library
your demo also reminds me of fluid-dynamics demos...
i imagine you can also use it to animate mesh vertices, mabye to create an expanding water plane, like a flood or lava
i think i saw somewhere a library that uses recast for portal-culling...
makes me wonder what other non-conventional uses this cool algorithm has? :)
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akilar
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Re: AI-RecastNavgation and Crowd avoidance system

Post by akilar » Tue Jun 27, 2017 4:59 pm

Maybe great use it in the missile dodge of the wall.
frostbyte wrote:very nice...your demo also reminds me of fluid-dynamics demos...
i have a faint idie of exploiting recast/detour for things other than characters controlers
it may be useful for animating stuff like rolling stones without a physics library
i imagine you can also use it to animate mesh vertices, mabye to create an expanding water plane, like a flood or running lava
i think i saw somewhere a library that uses recast for portal-culling...
makes me wonder what other non-conventional uses this cool algorithm has? :)
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