The BIL Tech Software Components

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Kohedlo
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The BIL Tech Software Components

Post by Kohedlo »

"The BIL Tech Software Components"- is chic external line of tools, systems and soft components (few dozens), for integtation in to your current sowtware of gamedevelopment, filmmaking, music composing, library storing or stydying, scientific or other founding and other.

You can complete you game creating tools if you not have game scene editor, timeline system, flow 2d script technology easy to integrate in to your framework. You easy can complete you engine to AAA unreal4 , Unity3d or like Adobe after effects class software.

Code Language: c++;
Ogre vers: v1, v2.

Spheres of integration:

- Gamedev;
- 3D,2D visualizations;
- Data storing;
- Foundations;
- Film making;
- Design Architecting;
- Sound and audio composing;
- Net integrating;
- Spirituality;
and others.
c++ game developer.
current project: Imperial Game Engine 2.5
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Kohedlo
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Posts: 435
Joined: Fri Nov 27, 2009 3:34 pm
Location: Ukraine, Sumy
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Re: The BIL Tech Software Components

Post by Kohedlo »

Is beginns working (pre alpha) on "Content Browser"- shic data storerer, that can works with hundred data type formats. Can prewiew 3d models, textures. Also supported vatiant of 3D data resources visualisation, that proffit for VR, AR systems, that with out big game engine or system of simulation.
c++ game developer.
current project: Imperial Game Engine 2.5
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