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Posted: Mon Dec 10, 2018 2:52 pm
* display mesh properties (bounds, referenced materials)
* highlight submeshes in 3D view
* preview linked animations (skeleton and vertex)
* easy to use UI
* ogre 1.11.5+
currently prebuild packages are only available on Linux:
none of the existing viewers were properly updated for 1.11 and/ or were using incompatible licensing (I prefer MIT for OGRECave, so people can freely build upon the stuff there).
Furthermore existing viewers use toolkits that are a PITA to work with (Qt, wxWidgets). Finally I needed a benchmark for the current state of scripting in Ogre.
Posted: Wed Dec 12, 2018 6:54 pm
now with blender interop
Posted: Fri Dec 21, 2018 10:21 pm
that screenshots do look nice!
Will there be a windows version?
Posted: Sat Dec 22, 2018 12:49 am
its just a matter of compiling and packaging stuff - so yes once I have some spare time and boot windows again. These things are just a lot simpler on Linux..
Posted: Sat Dec 29, 2018 10:52 pm
so here comes the initial windows package:
https://github.com/OGRECave/ogre-meshvi ... -win64.zip
as you might have guessed this is not packaged properly, so additionally you will need:
- Python 3.7.2: https://www.python.org/ftp/python/3.7.2 ... -amd64.exe
- Cg: https://developer.nvidia.com/cg-toolkit
(alternatively comment out the Cg Plugin)
to run the script, right click the included athene.mesh > "Open With" > (navigate to) > ogre-meshviewer.bat.
As I have no idea how to fix the CWD in windows, you will have to copy the mesh next to the bat file so PATH + resource.cfg sum up.
If you know batch files you probably can help me out here quite a bit.
Posted: Wed Jan 09, 2019 1:31 am
updated the package: https://github.com/OGRECave/ogre-meshvi ... -win64.zip
python and cg are now bundled and CWD is fixed, so all you need is:
right click the included athene.mesh > "Open With" > (navigate to) > ogre-meshviewer.bat.
Posted: Thu Jan 10, 2019 9:59 pm
Ok, thanks. I will try it out!