Open Source Project

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
Post Reply
shanefarris
Greenskin
Posts: 107
Joined: Sun Mar 01, 2009 8:36 pm
x 7

Open Source Project

Post by shanefarris »

I've spent a few years working on a game engine based on Orgre3D. I had to stop working on it awhile back, and thought I would go a head and put it up on github. It's based on Orgre 1.9, but I'm sure it would be useful still. It has a LOT of features, and I will document it as I have time, but a few things that I remember is: plugin system, asset tool manager, integrated with; Hydra, ODE, Bullet, Caelum, MyGUI, Raknet, C#/Lua interface as well. It's split up into a few repos, but the 'CoreEngine' is the main one. Have a look if anyone is interested. Also, there are other open source projects in there that I've integrated, so its not all from me.

I didn't add (many) assets, so when running demos, or the engine in general, you'll need to add some.

Here's the engine:
https://github.com/shanefarris/CoreGameEngine

Some custom tools, including the asset manager, was very important back when I was working on this:
https://github.com/shanefarris/CoreTools

Dependencies for the engine, and I think some tools as well:
https://github.com/shanefarris/CoreDependencies

Demos, PoCs that I swear worked, if they don't, you'll need to add assets:
https://github.com/shanefarris/CoreDemo

Have fun!
paroj
OGRE Team Member
OGRE Team Member
Posts: 1993
Joined: Sun Mar 30, 2014 2:51 pm
x 1073
Contact:

Re: Open Source Project

Post by paroj »

you should add LICENSE files to your repositories to make clear under which terms your code can be used. e.g.:
https://github.com/shanefarris/CoreGame ... mplate=mit
shanefarris
Greenskin
Posts: 107
Joined: Sun Mar 01, 2009 8:36 pm
x 7

Re: Open Source Project

Post by shanefarris »

Added, thanks.
Post Reply