Stunt Rally 3.0

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Crystal Hammer
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Stunt Rally 3.0

Post by Crystal Hammer »

We have finally Stunt Rally 3.0 (beta) release :cool:

:arrow: Gameplay video here
(almost 16min, bad quality :x , so here is a link for high quality full .mp4 file for fans :) )

Screens gallery here.
Release post on our old forum (soon will move).
SR Website updated, has small gallery.

:arrow: Windows full installer is in Releases.
None for Linux yet, but how to build here.

All details in changelog.

After over a year of developing topic with progress, and long discussion about Ogre-Next Q&A here, some frustrations, etc.

BIG thanks to Matias aka dark_sylinc, it wouldn't be possible to move without your help. ;)

There are still things to fix and restore, so contributors are welcome. You can also support this project with donations.

Lastly I'm linking the old SR topic also here, it started in 2010.

Last edited by Crystal Hammer on Mon Dec 11, 2023 9:57 pm, edited 2 times in total.
Lax
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Re: Stunt Rally 3.0

Post by Lax »

Hi,

wow, that looks amazing! I followed your discussion on porting for Ogre-next and the results are really fantastic. :D

Best Regards
Lax

http://www.lukas-kalinowski.com/Homepage/?page_id=1631
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Zonder
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Re: Stunt Rally 3.0

Post by Zonder »

Great work!

There are 10 types of people in the world: Those who understand binary, and those who don't...
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Crystal Hammer
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Re: Stunt Rally 3.0

Post by Crystal Hammer »

Thanks.
It was a long journey, but the benefits of latest Ogre-Next 3.0 in SR 3.0 are huge (like day and night) when compared to the old Ogre 1.x with shiny and paged-geom that I got stucked to in old SR 2.x.

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dark_sylinc
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Re: Stunt Rally 3.0

Post by dark_sylinc »

Congratulations!!!

It's looking great! I know it was a lot of hard work! :wink:

Keep it up!

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