Project Idea - IK support in Ogre's skeletal animation

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Kencho
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Post by Kencho » Mon Apr 02, 2007 12:57 pm

Ah, that's an awesome article indeed. Hope you can come out with this :)
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Post by AcidFaucet » Thu Apr 12, 2007 8:42 pm

-supply users with interfaces allowing them to define on a high (by scripts?) authored animations to be blended and the way that should be blended(like in example in post above)
I assume we'll still have our lower methods?

Otherwise you'd be punishing me for using Endorphin and being able to spit out 100 animations a week.
Last edited by AcidFaucet on Thu Apr 12, 2007 8:58 pm, edited 1 time in total.
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Post by xavier » Thu Apr 12, 2007 8:46 pm

LOL

Like everything else in Ogre, yes, you could still access whatever you need at whatever level you need.
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Post by AcidFaucet » Thu Apr 12, 2007 8:57 pm

Great. Didn't see anything about leaving legacy support, so I figured I'd ask.
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Post by jacmoe » Thu Apr 12, 2007 9:34 pm

@jarek108:
Looking forward to this summer! Your project is definately most wanted!
Kudos to you for your excellent proposal! :)
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Post by Praetor » Fri Apr 13, 2007 12:52 am

AcidFaucet wrote:Otherwise you'd be punishing me for using Endorphin and being able to spit out 100 animations a week.
I want to play with that so bad!

@jarek your project is certainly a popular one, and with good reason. Good luck for the summer.
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Post by xavier » Fri Apr 13, 2007 12:58 am

Glad I proposed it. :P (Or at least brought Tuan's notes from the Wiki into the SoC forum ;)).
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Post by AcidFaucet » Fri Apr 13, 2007 2:09 am

@Praetor:

The learning edition is free (up on their site of course), it at least lets you play with it, how I got hooked on it.
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Post by clauchiorean » Thu Feb 28, 2008 7:02 pm

I'm wondering what happend with this project ..... ?
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Post by DDd » Thu Feb 28, 2008 9:07 pm

Unfortunately it was not completed.

It is a very interesting, but demanding project. I would be very happy if someone picked it up for this years edition of GSoC ;)
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Post by AlKatar » Tue Mar 18, 2008 10:53 pm

Hi everyone,
I heard about that project today, and someone told me it would be a good idea to pop on this topic as I made a IK system using Ogre.
To make it quick, I implemented CCD, and Particle based IK (this is based on Thomas Jackobsten work http://www.teknikus.dk/tj/gdc2001.htm and it is used in "Spore" and "Hitman codename 47")


I was wondering if it was worth for me applying for that considering there seem to be someone on it already.

Thanks everyone !

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Post by DDd » Tue Mar 18, 2008 11:08 pm

AlKatar wrote: I was wondering if it was worth for me applying for that considering there seem to be someone on it already.

Thanks everyone !

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Afaik there is no one working on this for this year. So Yes you should apply :)
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Post by Praetor » Tue Mar 18, 2008 11:10 pm

A patch to enable IK within Ogre's existing animation system has been submitted. The thread is located here: http://www.ogre3d.org/phpBB2/viewtopic.php?t=35712

We have just started reviewing this patch, so I can't say how feature complete it is, whether there is a SoC project there for enhancement or not, but that is a possibility. If you are interested in working with Ogre's animation system, and I think that would be a very useful SoC project to do, then you should start by looking over this patch to see what has been done. It may be that you have a lot more to offer in this area. Check it out and let us know what you think.
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Post by tuan kuranes » Wed Mar 19, 2008 11:30 am

Basically project has changed scope and size from last year. What was implemented in the patch that allows to mix procedural-content animation which was part of the gsoc subject.
So IK/Physics or any procedural controller would just be a use case of the feature added by this patch and the skeletal animation blend mask.

What still lacks is a BlendTree implementation that allows much more complex and real-time blending. That's the subject still on the wiki Help Requested page and is correctly sized for a gsoc. Sample/editor based on that BlendTree (IK, multiple animations blending on multiple parts using different blender node (linear, feather, etc...)) would surely be interesting if student manage to finish the BlendTree. serialization/deserialization would be welcome too...
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Re: Project Idea - IK support in Ogre's skeletal animation

Post by Anushka » Tue Oct 13, 2009 10:26 pm

IK wthin OGRE would be just great! It is a big flaw, the way I see it... Animators are really limited this way...
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