Worldforge Ember

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Azatoth
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Worldforge Ember

Post by Azatoth » Thu Mar 20, 2008 6:40 pm

This year Worldforgewill also participate in the Summer of Code. The focus is on the Ember client, which uses Ogre. So if you're interested in getting paid to work with Ogre in an established project this might be of interest.

Ember has been using Ogre for quite some time. It also uses a lot of the common libraries withing the Ogre eco system such as CEGUI, Caelum and PLSM2. We are however not experts on 3d and shaders so we would love to see how someone more knowledgeable in the field might spruce it up. All ideas are welcome. On our main SoC site page we provide a couple of suggested projects; these are all however quite detached from Ogre so we would be delighted to see some more Ogre centric project suggestions.
Information on how to best contact us and get started can be found in the links below.

Main page for the SoC at Worldforge here.
Information on Ember.
Development blog.
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Assaf Raman
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Post by Assaf Raman » Thu Mar 20, 2008 8:58 pm

It is good to see that OGRE is used with your project. I am also happy for the students this summer – if they like to learn and do hardcore real-time 3D computer graphics – they can do an OGRE project, but if OGRE is too hardcore they can go one level up - use OGRE in your project and still be in the field of 3D gaming. I love it.

Regarding the problem you have of a missing shader export – I suggest you will open up a new thread in the general forum and raise the ideas you need consulting with – all of us on the OGRE side of the world will be happy to try to help you if we can.
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Post by Azatoth » Thu Mar 20, 2008 10:46 pm

Thanks, I'm really looking forward to see what the students will come up with.
I think that you however misread "experts" for "exports".
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Post by Assaf Raman » Thu Mar 20, 2008 11:17 pm

No - Just a typo.
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Post by Azatoth » Thu Mar 20, 2008 11:56 pm

I meant that I said that we aren't "experts on Ogre and shaders" instead of that we haven't got "exports for Ogre and shaders". Just a simple misunderstanding. :)
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Re: Worldforge Ember

Post by Azatoth » Mon Mar 23, 2009 11:12 pm

Worldforge Ember is participating in the SoC this year also. We had a very successful run last year, with three student's who all contributed code that is now part of the client.
As before, Ember uses Ogre for its rendering, which provides ample of opportunity for a student to work with Ogre in a real application. What's said in the initial post pretty much applies this year too.
My development blog contains some more up to date movies of Ember in action (also available here).
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Re: Worldforge Ember

Post by sinbad » Tue Mar 24, 2009 5:34 pm

Good to hear you're back again this year!
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Re: Worldforge Ember

Post by Azatoth » Sun Mar 28, 2010 2:28 pm

Sorry to hear that you weren't accepted this year. I had a great time meeting up with Assaf and Brian during the last two years' Mentor Summit meetings.
Worldforge did get accepted this year also though. If there are any students who are interested in working on a project which uses Ogre they might be interested in checking us out. The links in the first post still apply.
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Re: Worldforge Ember

Post by Assaf Raman » Sun Mar 28, 2010 8:16 pm

It was great meeting you the last two years. I guess we will need to meet this year in a different place.
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Re: Worldforge Ember

Post by Azatoth » Sat Mar 31, 2012 9:20 am

Worldforge will participate in the Summer of Code 2012 too.
As previously this presents a good chance for someone who wants to work with Ogre in an application setting.
More information can be found at https://www.google-melange.com/gsoc/org ... worldforge
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Re: Worldforge Ember

Post by jacmoe » Sat Mar 31, 2012 1:41 pm

Congrats! :)
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