Hav Researched shadow maps, want to contribute to Ogre

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adityav
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Hav Researched shadow maps, want to contribute to Ogre

Post by adityav »

Hi,

I am Aditya. A 2nd year student at NSIT, Delhi. I am new to Ogre. But i am hoping I can contribute something to it.
I have, for past one year, researching various shadow mapping methods and hence have gained understanding of various shadow mapping techniques, OpenGL and GLSL.
I was hoping to apply my knowledge to Ogre. It would be great if someone can give me helicopter view of what needs to be done an implemented.

thanks
Aditya

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Assaf Raman
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Re: Hav Researched shadow maps, want to contribute to Ogre

Post by Assaf Raman »

Is this thread related to google summer of code?
Watch out for my OGRE related tweets here.

adityav
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Re: Hav Researched shadow maps, want to contribute to Ogre

Post by adityav »

The project would be done has a GSOC project.

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tuan kuranes
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Re: Hav Researched shadow maps, want to contribute to Ogre

Post by tuan kuranes »

You have to run shadow samples, searh ogre forum for "soft shadows sample" (VSM) PSSM contribution, lispm and other projection problems, etc...

Ogre already has a lot, but it can be either improved, with more samples or new techniques can be added (lvsm, dual paraboloid VSM for point light, soft shadow with reprojection cache, DX10/GL3 hybrid techniques, etc.)

You have to digg and find out what current state Ogres is in (using SVN trunk preferrably), what you can add, all in a very detailed and specific manner.

adityav
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Re: Hav Researched shadow maps, want to contribute to Ogre

Post by adityav »

I have already implemented LVSM for my studies. Will go through the codebase and see what i can dig up.

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