Hi,
I am Aditya. A 2nd year student at NSIT, Delhi. I am new to Ogre. But i am hoping I can contribute something to it.
I have, for past one year, researching various shadow mapping methods and hence have gained understanding of various shadow mapping techniques, OpenGL and GLSL.
I was hoping to apply my knowledge to Ogre. It would be great if someone can give me helicopter view of what needs to be done an implemented.
thanks
Aditya
Hav Researched shadow maps, want to contribute to Ogre
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- Gnoblar
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- Assaf Raman
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Re: Hav Researched shadow maps, want to contribute to Ogre
Is this thread related to google summer of code?
Watch out for my OGRE related tweets here.
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- Gnoblar
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Re: Hav Researched shadow maps, want to contribute to Ogre
The project would be done has a GSOC project.
- tuan kuranes
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Re: Hav Researched shadow maps, want to contribute to Ogre
You have to run shadow samples, searh ogre forum for "soft shadows sample" (VSM) PSSM contribution, lispm and other projection problems, etc...
Ogre already has a lot, but it can be either improved, with more samples or new techniques can be added (lvsm, dual paraboloid VSM for point light, soft shadow with reprojection cache, DX10/GL3 hybrid techniques, etc.)
You have to digg and find out what current state Ogres is in (using SVN trunk preferrably), what you can add, all in a very detailed and specific manner.
Ogre already has a lot, but it can be either improved, with more samples or new techniques can be added (lvsm, dual paraboloid VSM for point light, soft shadow with reprojection cache, DX10/GL3 hybrid techniques, etc.)
You have to digg and find out what current state Ogres is in (using SVN trunk preferrably), what you can add, all in a very detailed and specific manner.
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- Gnoblar
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Re: Hav Researched shadow maps, want to contribute to Ogre
I have already implemented LVSM for my studies. Will go through the codebase and see what i can dig up.