GSOC 2010 idea

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Croco
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GSOC 2010 idea

Post by Croco »

Hi all,

I want to inquire about the idea of porting Ogre3d to work on BlackBerry devices (Touch screen devices)

I know there BB devices support currently openGL 1.1 and as I heard soon they will support openGL 2.0 (but not sure when though).

So what do you think about the possibility of creating a framework that will port Ogre3d library to be able to use it on BlackBerry devices as an idea for Google Summer of Code 2010

Any feedback or suggestions for this idea ?

Thanks in advance.
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Noman
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Re: GSOC 2010 idea

Post by Noman »

I'm not an expert in the handheld device area, so I can't comment about the relevance of this project.

About the implementation, some things to research into to try to scope the project :
1 - How 'good' is the OpenGL support? Does it support the full 1.1 spec? etc.
2 - How different is the blackberry from other OpenGL ES (Is it normal GL or ES) devices? What do you need to do in order to get ogre running there?
3 - What is the build environment for blackberry? How easy will it be to port the ogre build scripts to work there?

Answering these questions (and maybe more, they just came into mind) will help you (together with us) determine whether this is a suitable project for a GSoC. I would also recommend checking out the forums (mainly developer forum, I believe) about threads regarding running Ogre on various handheld devices, to get a better idea of the work thats been done so far, and the difficulties that people trying to do similar projects have run into.

Good luck!
Croco
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Re: GSOC 2010 idea

Post by Croco »

The Storm2 supports openGL ES 1.1

As I understood unless BB provides a native development kit it will be almost impossible to run the binary code of Ogre3d.

Is it possible to port whole ogre3d to be in Java? (I am just curios)

As for openGL ES 2.0 still not supported but I heard rumors that it will be but no idea when.

As for the NDK they don't expect it to be available before 2012.

Does anyone think it is possible to port Ogre3d as whole to Java or this is a naive assumption?

Thanks for feedback and suggestions,
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wizzler
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Re: GSOC 2010 idea

Post by wizzler »

I would rather see OGRE be ported to the android platform. with the new NDK release, the platform now supports OpenGL ES 2.0.

http://developer.android.com/sdk/ndk/index.html
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calsmurf2904
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Re: GSOC 2010 idea

Post by calsmurf2904 »

wizzler wrote:I would rather see OGRE be ported to the android platform. with the new NDK release, the platform now supports OpenGL ES 2.0.

http://developer.android.com/sdk/ndk/index.html
http://www.ogre3d.org/forums/viewtopic. ... &start=150 ;)
The problems are with EGL, if blackberry has this and good std support then porting won't be a problem.
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