[GSoC 2011] Android Port

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dimae
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[GSoC 2011] Android Port

Post by dimae » Tue Feb 08, 2011 10:49 am

I am planning to attend GSoC this year.

Therefore, I want to add a complete android port for ogre.
The goal is, to build ogre applications for android without
code changes, without writing one line of java.
ready sdks should provide an instant startup.

The first step would be extending ogre's and ogredebs cmake
build pipeline to support compilation for android.

By integrating the android standalone toolchain into the sdks
it would be quite simple, even for new users, to start android developing,
without much setup.


Targeting android 2.3
( needed for egl, resources, input )

Planned features
  • Resource system and platform integration
    Use existing opengl es 2.0 renderer
    Add amd texture compression formats ( ATC, 3DC )
    Speed up ogre math with neon.
    Samplebrowser with touch-input
    Utility for mass-converting textures to different compression formats
    ( needed because of different gpus in android devices )
    Additional buildtime switches to minimize build size.
    Documentation

Android handhelds are quite potent, and with tegra 2 devices to come,
there is an urgent need for a powerful rendering engine :)

For warming up, i'm working on a OIS port for android right now.

If you have any suggestions or comments please post.
Last edited by dimae on Wed Feb 09, 2011 6:35 pm, edited 5 times in total.
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so0os
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Re: GSOC 2011 Android Port

Post by so0os » Tue Feb 08, 2011 10:49 am

Google might like that!
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Re: GSOC 2011 Android Port

Post by jacmoe » Tue Feb 08, 2011 11:37 am

And a lot of others.
Android powered gizmos are just beginning to seriously threaten iPad now..
Looking forward to it. :)
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Re: GSOC 2011 Android Port

Post by Wolfmanfx » Tue Feb 08, 2011 11:56 am

This project could help to speedup development http://code.google.com/p/vs-android/
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Re: GSOC 2011 Android Port

Post by ihalip » Tue Feb 08, 2011 11:23 pm

That's a very good idea, actually.

dimae: are you a student? Because I would be thrilled to work on such a project. :)
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dimae
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Re: GSOC 2011 Android Port

Post by dimae » Tue Feb 08, 2011 11:55 pm

actually i am a student, trying to become a rocket scientist :D
also the work timeframe falls very well with my exams.

i'm playing around with native android development since a few months now
and using ogre for small projects for quite a time ( since version 1.2 i think ),
so i really think, i could do it. but the responsibility is a bit scary :)

right now i'm reading through all the gsoc stuff and trying to put an
application together. if there is a more qualified person willing to do this project,
he or she should do it of course. but i will try to convince everyone to let
me do it :)
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Re: [GSoC 2011] Android Port

Post by alexhe » Wed Feb 09, 2011 6:28 am

Android NDK5 has more c++ support (exception, RTTI) and native support for sensor data now.
Hope we see a Android port soon or at least some progress.
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Re: GSOC 2011 Android Port

Post by ihalip » Wed Feb 09, 2011 8:10 am

dimae wrote:actually i am a student
Ah, ok then. Good luck with your application - you'll do just fine. :wink:
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Re: [GSoC 2011] Android Port

Post by Thoran » Wed Feb 09, 2011 9:37 am

I really support the idea of a complete Android port as GSoC project. Especially if we afterwards have a convenient documentation explaining the procedure to get Ogre running on Android. In my spare time I am also reading stuff to tackle the porblem, but it is not more than an idea yet.

Thoran
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Re: [GSoC 2011] Android Port

Post by Noman » Mon Feb 14, 2011 11:22 pm

This could be really cool.
My main fear is that it might be a lot of work for a GSoC, and if it doesn't get to a working point it might all be done in vain.
If more than one student is interested in this, try coordinating a way that both of you do android related tasks (that can be done in parallel) and split the work between the two.
The best way to try to understand what is viable is to have a look at the timeline and try to build a schedule for your work ASAP.
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Re: [GSoC 2011] Android Port

Post by icepick » Thu Feb 17, 2011 8:02 pm

I'd be interested if it's a 2 man job. I have no android, though.
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Re: [GSoC 2011] Android Port

Post by spacegaier » Thu Feb 17, 2011 8:43 pm

icepick wrote:I have no android, though.
Sounds like a show-stopper for this project ;) .
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Re: [GSoC 2011] Android Port

Post by icepick » Thu Feb 17, 2011 8:50 pm

spacegaier wrote:
icepick wrote:I have no android, though.
Sounds like a show-stopper for this project ;) .
Well that is why I mentioned it... I wasn't sure if the emulator would be sufficient. You're probably right, though.

I wonder if my professor would loan me a droid for the summer...
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Re: [GSoC 2011] Android Port

Post by dimae » Fri Feb 18, 2011 5:18 pm

The android emulator does not work with OpenGL ES 2.0 .
Also it's damn slow on my computer, so in my opinion not so useable
for graphics development :)
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Re: [GSoC 2011] Android Port

Post by icepick » Sat Feb 19, 2011 1:01 am

dimae wrote:The android emulator does not work with OpenGL ES 2.0 .
Also it's damn slow on my computer, so in my opinion not so useable
for graphics development :)
Ah. So a big time show stopper. Duly noted.
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Re: [GSoC 2011] Android Port

Post by Praetor » Sat Mar 05, 2011 7:32 pm

This project is definitely too big for one summer.
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Re: [GSoC 2011] Android Port

Post by Assaf Raman » Mon Mar 21, 2011 4:52 pm

Can we find a smaller milestone them?
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Re: [GSoC 2011] Android Port

Post by SRombauts » Thu Apr 28, 2011 10:22 pm

Is anybody working on this ? I've noticed that it is not among the Ogre GSoC for this year...
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