[GSoC 2011] Feature request

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dragutux
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[GSoC 2011] Feature request

Post by dragutux » Wed Mar 02, 2011 1:26 am

Fix the importer script that at sometime existed (i have it) for .mesh.xml (for blender, the python script).

1) Update it to current ogre serializer new versions..
2) HAVE THE GOD DAMN SKELETON & ANIMS REIMPORTED BACK IF WE HAVE IT!

I think that many users will agree with me there.

Have a good day :)

Edit : topic name fix
Edit 2 & 3 : various typos fix.
Last edited by dragutux on Sat Jun 18, 2011 6:52 pm, edited 2 times in total.
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spacegaier
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Re: [GSoC 2011] Feature request

Post by spacegaier » Wed Mar 02, 2011 8:08 pm

Probably the same applies as I just wrote here: http://www.ogre3d.org/forums/viewtopic. ... 55#p420909

Perhaps it might be a good idea to chime that point/idea in the dev thread of the exporters here in the forums.
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dragutux
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Re: [GSoC 2011] Feature request

Post by dragutux » Sat Jun 18, 2011 6:53 pm

bumping of the thread because actual exporters are still not working as they .. could ? and that it would be nice if someone works on that !
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Re: [GSoC 2011] Feature request

Post by spacegaier » Sat Jun 18, 2011 7:43 pm

The things I wrote before still apply: There is quite some work going on to create Blender im- and exporter for the newest version. There are numerous threads about it here in the forums. It is probalby best to get active there and support the guys working on it.

Or did I misunderstand you?
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