[GSoC 2011 - Accepted] Modern Illumination Techniques

Threads related to Google Summer of Code
User avatar
cin
Kobold
Posts: 36
Joined: Thu Sep 25, 2008 10:34 am
Location: Russia. Nakhodka.
x 4
Contact:

Re: [GSoC 2011 - Accepted] Modern Illumination Techniques

Post by cin »

andrei_radu,there i can find you work?(i want deferred lighting sample)
Look fork in repository. ;)
User avatar
Xplodwild
Goblin
Posts: 231
Joined: Thu Feb 12, 2009 3:49 pm
Location: France
x 13
Contact:

Re: [GSoC 2011 - Accepted] Modern Illumination Techniques

Post by Xplodwild »

I'm sad this still didn't make it in Ogre official repos - it could be a great step towards enhanced Deferred rendering techniques in the engine.
User avatar
Noman
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 714
Joined: Mon Jan 31, 2005 7:21 pm
Location: Israel
x 2
Contact:

Re: [GSoC 2011 - Accepted] Modern Illumination Techniques

Post by Noman »

The current code base isn't mature enough to be merged into the main branch. Some of the techniques aren't stable and the code also changes OGRE itself, rather than being a standalone demo as intended. The changes to OGRE's core make merging this in non-trivial. I haven't had the time to do this properly.
Ideally, I think most of the changes to OGRE's core can be refactored to be truly an extension and not a modification, making this a demo that can easily fit with ogre. This isn't the case. If someone was to do this we would be very grateful.
nickG
Greenskin
Posts: 122
Joined: Fri Jan 20, 2012 6:44 pm
Location: Russia,Moscow
x 1

Re: [GSoC 2011 - Accepted] Modern Illumination Techniques

Post by nickG »

Somebody tried to make LPV?
Post Reply