[GSoC 2011 - Accepted] Modern Illumination Techniques

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cin
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Re: [GSoC 2011 - Accepted] Modern Illumination Techniques

Post by cin » Tue Feb 14, 2012 1:40 pm

andrei_radu,there i can find you work?(i want deferred lighting sample)
Look fork in repository. ;)
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Xplodwild
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Re: [GSoC 2011 - Accepted] Modern Illumination Techniques

Post by Xplodwild » Sun Aug 19, 2012 5:00 pm

I'm sad this still didn't make it in Ogre official repos - it could be a great step towards enhanced Deferred rendering techniques in the engine.
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Noman
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Re: [GSoC 2011 - Accepted] Modern Illumination Techniques

Post by Noman » Sun Aug 19, 2012 8:28 pm

The current code base isn't mature enough to be merged into the main branch. Some of the techniques aren't stable and the code also changes OGRE itself, rather than being a standalone demo as intended. The changes to OGRE's core make merging this in non-trivial. I haven't had the time to do this properly.
Ideally, I think most of the changes to OGRE's core can be refactored to be truly an extension and not a modification, making this a demo that can easily fit with ogre. This isn't the case. If someone was to do this we would be very grateful.
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nickG
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Re: [GSoC 2011 - Accepted] Modern Illumination Techniques

Post by nickG » Wed Dec 12, 2012 1:02 pm

Somebody tried to make LPV?
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