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Re: [2011] More ideas by the community

Posted: Fri Mar 25, 2011 5:44 pm
by jacmoe
I am myself guilty of overlooking the existing serialization framework in Ogre, and also considered protocol buffers, JSON/BSON, and whatever..
But I keep rediscovering the fact that the Ogre serializers could easily be used to serialise not only meshes and skeletons, but also scenes.
As briefly touched upon in this topic:
http://www.ogre3d.org/forums/viewtopic.php?f=13&t=48984
Mesh and Skeleton serializers are versioned, and features a upgrade tool..
Why not use that?
I made a simple camera track serializer here:
http://www.ogre3d.org/tikiwiki/Animatio ... e=Cookbook

Protocol buffers are great, it's standardized, but requires a separate generation process, and we really don't need it to be self-describing.
Binary scene files can (and will) be parsed by other languages capable of reading bytes, so that's not an issue.

Re: [GSoC 2011] More ideas by the community

Posted: Tue Mar 29, 2011 3:40 am
by Jabberwocky
Do you think we should add some of the ideas here to the help requested wiki page? It's linked to directly from the {GSoC 2011} Frequently asked questions post, where potential candidates will likely be looking for ideas.