[GSoC 2012] GPU Gems Demo

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Fristi
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[GSoC 2012] GPU Gems Demo

Post by Fristi » Sun Mar 25, 2012 8:45 pm

Hiya!

While looking around for ideas for GSoC, I stumbled upon the suggestion to implement something from GPU Gems to show the power of OGRE. Now, I have been reading a lot of articles up until now. But I do wanted some community input, so here goes:

What article from GPU-Gems would, in your opinion, be the best to show the potential power of OGRE?

Thanks a lot!
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Noman
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Re: [GSoC 2012] GPU Gems Demo

Post by Noman » Mon Mar 26, 2012 10:29 pm

You won't get others to do the work for you. The least you will have to do is to present a few options here and have people vote for them.
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Fristi
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Re: [GSoC 2012] GPU Gems Demo

Post by Fristi » Mon Mar 26, 2012 11:51 pm

Ohw, that's not at all how I ment this, I do have some ideas, I will post them asap! Apologies for coming across as a lazy bum.
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FlorianGeorge
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Re: [GSoC 2012] GPU Gems Demo

Post by FlorianGeorge » Wed Mar 28, 2012 1:42 pm

I like this one: http://http.developer.nvidia.com/GPUGem ... _ch14.html

But I'm not sure whether it's "the best to show the potential power of OGRE" as it's mostly shader related. On the other hand, making one version for the DX9 Rendersystem and another one that takes advantage of some DX11 exclusive features...
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Assaf Raman
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Re: [GSoC 2012] GPU Gems Demo

Post by Assaf Raman » Thu Apr 05, 2012 3:56 am

Add your project to here before student application deadline.‬
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Watch out for my OGRE related tweets here.

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