Yes, with backward compatibility flag to compensate the fact that RTSS uses SM2.0 syntax to sample combined "sampler+texture" units rather than SM4.0 syntax that split this concept into "samplers" and "textures" that are specified separately to the sampling instruction.Assaf Raman wrote:Can the RTSS work with Feature_Level_9 out of the box?
Additionally, feature level is not passed to the D3DCompile API (it`s determined automatically from the shader source), but can be optionally specified for fxc.exe to generate compiler warnings at build time if limits are exceeded or undesirable features are accidentally used. I compiled several RTSS generated shaders using fxc.exe without problems with this restriction.