Page 2 of 2

Posted: Fri Mar 28, 2008 7:30 am
by voxel
Note: Threading is NOT just about performance - in fact I never used the performance / speed-up once in this thread.

What threading allows for is smooth / stutterless rendering - being able to stream in worlds is a huge bonus. It's a complicated issue because you have to deal with half-loaded resources and other bad conditions without barfing. But the end results are games that can be very dynamic and large.

It was mentioned in a different thread recently: ... 6f4e2718c6