On the negative side, I can't use PrioVR with a game that uses Havok, Fmod, Oculus Rift, etc, unless I get a commercial license (even if my use is non commercial). I can't write a plugin for Max or Maya.
Or I'm going to have to go the annoying route of bypassing the GPL by having their sdk be isolated in a different process with an IPC system (such as zeromq or nanomsg) to talk to the main program.
Yep, it looks pretty cool. I would have ordered it, but I've already got almost a thousand dollars in kickstarter on the PrioVR and Stem systems, both of which are delayed. I'd like to receive at least one of them before I order a third motion controller system.c6burns wrote:EDIT: I'm sure you are already aware of it, but this should be coming out soon: http://perceptionmocap.com/