Sell source code ?
Posted: Sun Nov 27, 2016 8:26 am
Unusual but a necessary question.
Now can source code be sold yes there seem to be tons of websites that take And/IOS code but looks like very few for Computer games.
Anyway now take an unusual imaginary case, assuming someone has a terminal illness or suddenly one day has a car accident and can no longer code or is diagnosed with cancer and ultimately decides he needs money and the only way that looks valid to him is the tons of games that he has prototyped but hasn't sold any or maybe has sold a few.
Me for example I am purely a hobbyist and game development is not my source of primary income, but I have tons of projects that I have prototypes of that I price anywhere between lowest of 1000$ to the highest of my current game which when polished can easily yield 25000$ taking 900-1000 as the minimum sales figure of Iron roses thanks to Eric for maintaining the steam sales list.
Now although I do not have any reason to sell my games or code but I can certainly give it to some one who might need a prototype to get started with, what exactly decides the price of a project ? It's market value if it's sell-able ?, code quality?, how badly someone needs my project ? or if someone makes me an offer I cannot refuse, no guns please
Any tips would be great for anyone who has this question itching at the back of their mind.
Now can source code be sold yes there seem to be tons of websites that take And/IOS code but looks like very few for Computer games.
Anyway now take an unusual imaginary case, assuming someone has a terminal illness or suddenly one day has a car accident and can no longer code or is diagnosed with cancer and ultimately decides he needs money and the only way that looks valid to him is the tons of games that he has prototyped but hasn't sold any or maybe has sold a few.
Me for example I am purely a hobbyist and game development is not my source of primary income, but I have tons of projects that I have prototypes of that I price anywhere between lowest of 1000$ to the highest of my current game which when polished can easily yield 25000$ taking 900-1000 as the minimum sales figure of Iron roses thanks to Eric for maintaining the steam sales list.
Now although I do not have any reason to sell my games or code but I can certainly give it to some one who might need a prototype to get started with, what exactly decides the price of a project ? It's market value if it's sell-able ?, code quality?, how badly someone needs my project ? or if someone makes me an offer I cannot refuse, no guns please
Any tips would be great for anyone who has this question itching at the back of their mind.