[1.12] Strange lighting with PBR

Problems building or running the engine, queries about how to use features etc.
Post Reply
FloydPepper
Gnoblar
Posts: 9
Joined: Tue May 22, 2018 1:58 pm
Location: France

[1.12] Strange lighting with PBR

Post by FloydPepper » Wed May 15, 2019 1:54 pm

Ogre Version: 1.12
Operating System: Windows 10
Render System: OpenGL and D3D9

Hello,

I have noticed a strange phenomenon with PBR lighting :
Image

Here the mesh is upside down, the normals points downward. I Have only one point light which is below the mesh. So, from the camera point of view, the mesh should not be illuminated like that, it should be in shadows. The other mesh's side is correctly illuminated.

Is this result normal ?

Thank you
0 x

Post Reply