Can not control Samplebrowser in iphone

Problems building or running the engine, queries about how to use features etc.
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Whisperd130
Halfling
Posts: 67
Joined: Wed Feb 01, 2017 4:02 pm

Can not control Samplebrowser in iphone

Post by Whisperd130 »

Ogre Version: :1.12.8:
Operating System: :macos 10.15.3:
XCODE Version: :11.3.1:
Render System: :GLES2:

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After building up Samplebrowser by Xcode and set up in my iphone, I can not control it.

Once I have using brew to install sdl2.
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But Xcode always check function __builtin_ia32_emms(). I searched about it and result that it should be using in x86 system where my architecture is armv7.
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And then I download SDL2-2.0.12 to build it by myself, but it gets error in CMAKE-gui.
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What should I do next?

Thanks~

paroj
OGRE Team Member
OGRE Team Member
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Joined: Sun Mar 30, 2014 2:51 pm
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Re: Can not control Samplebrowser in iphone

Post by paroj »

input handling was never implemented for iOS, so you got as far as it gets.

Personally, would use native events instead of SDL2 - just as we do on Android:
https://github.com/OGRECave/ogre/blob/9 ... id.cpp#L44

this gives you the most flexibility regarding gestures.

If you want to use SDL2, you should rather start with a simple SDL2 only project and only integrate it with Ogre afterwards. Brew does not help you here as it works only for the host.

Whatever you choose, please create a PR once you get something working.

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