Operating System: :W10 64:
Render System: :DirectX 11:
Hello everybody, I finally managed to build a fully working example with RTSS and Dx11, but when I quit my application the ~D3D11DeviceResourceManager() throws an assert saying that there are still resources allocated in it.
I've used ResourceGroupManager to initialize and load them so I fear that I've done something wrong somewhere.
Any hint on where to search?
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