[HELP] How to Setup Ogre3D for Visual Studio 2019 : Ogre3D

Problems building or running the engine, queries about how to use features etc.
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arkedrem
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[HELP] How to Setup Ogre3D for Visual Studio 2019 : Ogre3D

Post by arkedrem »

Ogre Version: ogre-13.2.4 :?:
Operating System: Windows 10 :?:
Render System: I clicked on DirectX :?:

Hi All,
I'm a newbie trying out game engines for fun.

I was following the instructions from Matt at Code, Tech and Tutorials,

However, I ran into a problem with this error message

"Unhandled exception at 0x00007FF8C7E94F69 in Ogre3DTutorial00.exe: Microsoft C++ exception: Ogre::FileNotFoundException at memory location 0x0000006FD7CFF300." (attached image)

May I know what I did wrong and how to solve it?

Thank you very much.

Code: Select all

Creating resource group General
Creating resource group OgreInternal
Creating resource group OgreAutodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
ArchiveFactory for type 'FileSystem' registered
ArchiveFactory for type 'Zip' registered
ArchiveFactory for type 'EmbeddedZip' registered
DDS codec registering
ETC codec registering
ASTC codec registering
Registering ResourceManager for type GpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
MovableObjectFactory for type 'StaticGeometry' registered.
MovableObjectFactory for type 'Rectangle2D' registered.
Loading library .\RenderSystem_Direct3D11.dll
Installing plugin: D3D11 RenderSystem
D3D11: Direct3D11 Rendering Subsystem created.
D3D11: Driver Detection Starts
D3D11: "NVIDIA GeForce GTX 765M"
D3D11: "Microsoft Basic Render Driver (software)"
D3D11: Driver Detection Ends
Plugin successfully installed
Loading library .\RenderSystem_GL.dll
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library .\RenderSystem_GL3Plus.dll
Installing plugin: GL 3+ RenderSystem
OpenGL 3+ Rendering Subsystem created.
Plugin successfully installed
Loading library .\RenderSystem_GLES2.dll
Installing plugin: OpenGL ES 2.0 RenderSystem
OpenGL ES 2.x Rendering Subsystem created.
Plugin successfully installed
Loading library .\Plugin_ParticleFX.dll
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Particle Affector Type 'TextureAnimator' registered
Plugin successfully installed
Loading library .\Plugin_BSPSceneManager.dll
Installing plugin: BSP Scene Manager
Plugin successfully installed
Loading library .\Codec_STBI.dll
stb_image - v2.27 - public domain image loader
Supported formats: jpeg,jpg,png,bmp,psd,tga,gif,pic,ppm,pgm,hdr
Loading library .\Plugin_PCZSceneManager.dll
Installing plugin: Portal Connected Zone Scene Manager
PCZone Factory Type 'ZoneType_Default' registered
Plugin successfully installed
Loading library .\Plugin_OctreeZone.dll
Installing plugin: Octree Zone Factory
Plugin successfully installed
Loading library .\Plugin_OctreeSceneManager.dll
Installing plugin: Octree Scene Manager
Plugin successfully installed
Loading library .\Plugin_DotScene.dll
Installing plugin: DotScene Loader
Plugin successfully installed
Loading library .\Codec_Assimp.dll
Assimp - 5.0.0 - Open-Asset-Importer
Supported formats: 3d 3ds 3mf ac ac3d acc amf ase ask assbin b3d blend bvh cob csm dae dxf enff fbx glb gltf hmp ifc ifczip irr irrmesh lwo lws lxo md2 md3 md5anim md5camera md5mesh mdl mot ms3d ndo nff obj off ogex pk3 ply pmx prj q3o q3s scn sib smd stl stp ter uc vta x x3d x3db xgl xml zae zgl

*-*-* OGRE Initialising
*-*-* Version 13.2.4 (Tsathoggua)
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
D3D11: RenderSystem Option: Allow NVPerfHUD = No
D3D11: RenderSystem Option: Debug Layer = Off
D3D11: RenderSystem Option: Driver type = Hardware
D3D11: RenderSystem Option: FSAA = 1
D3D11: RenderSystem Option: Full Screen = No
D3D11: RenderSystem Option: Information Queue Exceptions Bottom Level = No information queue exceptions
D3D11: RenderSystem Option: Max Requested Feature Levels = 11.0
D3D11: RenderSystem Option: Min Requested Feature Levels = 9.1
D3D11: RenderSystem Option: Rendering Device = (default)
D3D11: RenderSystem Option: Reversed Z-Buffer = No
D3D11: RenderSystem Option: VSync = Yes
D3D11: RenderSystem Option: VSync Interval = 1
D3D11: RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
D3D11: RenderSystem Option: sRGB Gamma Conversion = No
CPU Identifier & Features
-------------------------
 *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
 *          SSE: yes
 *         SSE2: yes
 *         SSE3: yes
 *        SSE41: yes
 *        SSE42: yes
 *          MMX: yes
 *       MMXEXT: yes
 *        3DNOW: no
 *     3DNOWEXT: no
 *         CMOV: yes
 *          TSC: yes
 *INVARIANT TSC: yes
 *          FPU: yes
 *          PRO: yes
 *           HT: no
-------------------------
D3D11: Subsystem Initialising
D3D11: Driver Detection Starts
D3D11: "NVIDIA GeForce GTX 765M"
D3D11: "Microsoft Basic Render Driver (software)"
D3D11: Driver Detection Ends
D3D11: Requested "(default)", selected "NVIDIA GeForce GTX 765M"
D3D11: Device Feature Level 11.0
***************************************
*** D3D11: Subsystem Initialized OK ***
***************************************
RenderSystem::_createRenderWindow "OgreTutorialApp", 800x600 windowed  miscParams: FSAA=1 colourDepth=32 externalWindowHandle=263526 gamma=No monitorIndex=(default) sdlwin=1837976352120 vsync=Yes vsyncInterval=1
D3D11: Created D3D11 Rendering Window 'OgreTutorialApp' : 800x600
Registering ResourceManager for type Texture
RenderSystem capabilities
-------------------------
RenderSystem Name: Direct3D11 Rendering Subsystem
GPU Vendor: nvidia
Device Name: NVIDIA GeForce GTX 765M
Driver Version: 25.21.14.2531
 * Fixed function pipeline: no
 * 32-bit index buffers: yes
 * Hardware stencil buffer: yes
   - Stencil depth: 8
   - Two sided stencil support: yes
   - Wrap stencil values: yes
 * Vertex programs: yes
   - Number of constant 4-vectors: 4096
 * Fragment programs: yes
   - Number of constant 4-vectors: 4096
 * Geometry programs: yes
   - Number of constant 4-vectors: 4096
 * Tessellation Hull programs: yes
   - Number of constant 4-vectors: 4096
 * Tessellation Domain programs: yes
   - Number of constant 4-vectors: 4096
 * Compute programs: yes
   - Number of constant 4-vectors: 4096
 * Supported Shader Profiles: cs_4_0 cs_4_1 cs_5_0 ds_5_0 gs_4_0 gs_4_1 gs_5_0 hlsl hs_5_0 ps_2_0 ps_2_a ps_2_b ps_3_0 ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3 ps_4_1 ps_5_0 vs_2_0 vs_2_a vs_3_0 vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 vs_4_1 vs_5_0
 * Read-back compiled shader: yes
 * Number of vertex attributes: 32
 * Textures
   - Number of texture units: 16
   - Floating point: yes
   - Non-power-of-two: yes
   - 1D textures: yes
   - 2D array textures: yes
   - 3D textures: yes
   - Anisotropic filtering: yes
 * Texture Compression: yes
   - DXT: yes
   - VTC: no
   - PVRTC: no
   - ATC: no
   - ETC1: no
   - ETC2: no
   - BC4/BC5: no
   - BC6H/BC7: yes
   - ASTC: no
   - Automatic mipmap generation: no
 * Vertex Buffers
   - Render to Vertex Buffer: yes
   - Instance Data: yes
   - Primitive Restart: yes
 * Vertex texture fetch: yes
   - Max vertex textures: 4
   - Vertex textures shared: yes
 * Read/Write Buffers: no
 * Hardware Occlusion Query: yes
 * User clip planes: yes
 * Depth clamping: yes
 * Hardware render-to-texture: yes
   - Multiple Render Targets: 8
   - With different bit depths: yes
 * Point Sprites: no
 * Wide Lines: no
 * Hardware Gamma: no
DefaultWorkQueue('Root') initialising on thread 8676.
Particle Renderer Type 'billboard' registered
DefaultWorkQueue('Root')::WorkerFunc - thread 12216 starting.
SceneManagerFactory for type 'BspSceneManager' registered.
DefaultWorkQueue('Root')::WorkerFunc - thread 2976 starting.
SceneManagerFactory for type 'PCZSceneManager' registered.
MovableObjectFactory for type 'PCZLight' registered.
MovableObjectFactory for type 'Portal' registered.
MovableObjectFactory for type 'AntiPortal' registered.
PCZone Factory Type 'ZoneType_Octree' registered
SceneManagerFactory for type 'OctreeSceneManager' registered.
Parsing 'resources.cfg'
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/oa_rpg3dm2.pk3' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/ogretestmap.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/thumbnails' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Media/packs/SdkTrays.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Media/packs/profiler.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/PBR' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/PBR/filament' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/textures/PBR' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSL' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSL120' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSL150' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSL400' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSLES' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/SPIRV' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/Cg' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/HLSL' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/HLSL_Cg' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/scripts' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/textures' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/textures/terrain' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/models' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/particle' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/DeferredShadingMedia' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/DeferredShadingMedia/DeferredShading/post' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/PCZAppMedia' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/scripts/SSAO' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/textures/SSAO' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/volumeTerrain' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/CSMShadows' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/cubemap.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/cubemapsJS.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/dragon.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/fresneldemo.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/ogredance.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/Sinbad.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/skybox.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/volumeTerrain/volumeTerrainBig.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/DamagedHelmet.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/filament_shaders.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Media/Main' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Media/RTShaderLib/GLSL' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Media/RTShaderLib/HLSL_Cg' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Media/Terrain/' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Tests/Media' does not exist - skipping
Added resource location 'C:/Users/user/Desktop/ogre-13.2.4/build/sdk/Media/Main' of type 'FileSystem' to resource group 'OgreInternal'
Added resource location 'C:/Users/user/Desktop/ogre-13.2.4/build/sdk/Media/Terrain' of type 'FileSystem' to resource group 'OgreInternal'
Added resource location 'C:/Users/user/Desktop/ogre-13.2.4/build/sdk/Media/RTShaderLib/GLSL' of type 'FileSystem' to resource group 'OgreInternal'
Added resource location 'C:/Users/user/Desktop/ogre-13.2.4/build/sdk/Media/RTShaderLib/HLSL_Cg' of type 'FileSystem' to resource group 'OgreInternal'
Parsing scripts for resource group General
Finished parsing scripts for resource group General
Creating resources for group General
All done
Parsing scripts for resource group OgreAutodetect
Finished parsing scripts for resource group OgreAutodetect
Creating resources for group OgreAutodetect
All done
Parsing scripts for resource group OgreInternal
Finished parsing scripts for resource group OgreInternal
Creating resources for group OgreInternal
All done
Mesh: Loading Sinbad.mesh.
Image
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sercero
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Re: [HELP] How to Setup Ogre3D for Visual Studio 2019 : Ogre3D

Post by sercero »

Most likely it did not find "Sinbad.mesh", can you show us your resources.cfg?
arkedrem
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Re: [HELP] How to Setup Ogre3D for Visual Studio 2019 : Ogre3D

Post by arkedrem »

Hi @sercero,
As requested.

Code: Select all

Render System=Direct3D11 Rendering Subsystem

[Direct3D11 Rendering Subsystem]
Allow NVPerfHUD=No
Debug Layer=Off
Driver type=Hardware
FSAA=1
Full Screen=No
Information Queue Exceptions Bottom Level=No information queue exceptions
Max Requested Feature Levels=11.0
Min Requested Feature Levels=9.1
Rendering Device=(default)
Reversed Z-Buffer=No
VSync=Yes
VSync Interval=1
Video Mode=800 x 600 @ 32-bit colour
sRGB Gamma Conversion=No

[OpenGL Rendering Subsystem]
Colour Depth=
Display Frequency=N/A
FSAA=0
Fixed Pipeline Enabled=Yes
Full Screen=No
RTT Preferred Mode=FBO
VSync=Yes
VSync Interval=1
Video Mode= 640 x  480
sRGB Gamma Conversion=No

[OpenGL 3+ Rendering Subsystem]
Colour Depth=
Debug Layer=Off
Display Frequency=N/A
FSAA=0
Full Screen=No
Reversed Z-Buffer=No
Separate Shader Objects=Yes
VSync=Yes
VSync Interval=1
Video Mode= 640 x  480
sRGB Gamma Conversion=No

[OpenGL ES 2.x Rendering Subsystem]
Colour Depth=
Display Frequency=N/A
FSAA=0
Full Screen=No
VSync=Yes
VSync Interval=1
Video Mode= 640 x  480
sRGB Gamma Conversion=No
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sercero
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Re: [HELP] How to Setup Ogre3D for Visual Studio 2019 : Ogre3D

Post by sercero »

No, that is the ogre.cfg.

I requested the resources.cfg

Also tell us where Sinbad.mesh is in your filesystem to check.

The exception you got is because some resource was not found by Ogre
arkedrem
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Posts: 5
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Re: [HELP] How to Setup Ogre3D for Visual Studio 2019 : Ogre3D

Post by arkedrem »

@sercero
As requested, resources.cfg

Code: Select all

# Ogre Core Resources
[OgreInternal]
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Media/Main
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Media/RTShaderLib/GLSL
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Media/RTShaderLib/HLSL_Cg
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Media/Terrain/

# Resources required by the sample browser and most samples.
[Essential]
Zip=C:/Users/user/Desktop/ogre-13.2.4/Media/packs/SdkTrays.zip
Zip=C:/Users/user/Desktop/ogre-13.2.4/Media/packs/profiler.zip
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/thumbnails

# Common sample resources needed by many of the samples.
# Rarely used resources should be separately loaded by the
# samples which require them.
[General]
# PBR media must come before the scripts that reference it
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/PBR
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/PBR/filament
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/textures/PBR

FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSL
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSL120
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSL150
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSL400
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSLES
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/SPIRV
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/Cg
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/HLSL
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/HLSL_Cg
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/scripts
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/textures
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/textures/terrain
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/models
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/particle
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/DeferredShadingMedia
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/DeferredShadingMedia/DeferredShading/post
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/PCZAppMedia
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/scripts/SSAO
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/textures/SSAO
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/volumeTerrain
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/CSMShadows
Zip=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/cubemap.zip
Zip=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/cubemapsJS.zip
Zip=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/dragon.zip
Zip=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/fresneldemo.zip
Zip=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/ogredance.zip
Zip=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/Sinbad.zip
Zip=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/skybox.zip
Zip=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/volumeTerrain/volumeTerrainBig.zip

Zip=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/DamagedHelmet.zip
Zip=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/filament_shaders.zip

[BSPWorld]
Zip=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/oa_rpg3dm2.pk3
Zip=C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/ogretestmap.zip

# Materials for visual tests
[Tests]
FileSystem=C:/Users/user/Desktop/ogre-13.2.4/Tests/Media
arkedrem
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Re: [HELP] How to Setup Ogre3D for Visual Studio 2019 : Ogre3D

Post by arkedrem »

sercero wrote: Sun Jan 23, 2022 1:27 pm No, that is the ogre.cfg.

I requested the resources.cfg

Also tell us where Sinbad.mesh is in your filesystem to check.

The exception you got is because some resource was not found by Ogre
Sinbad.mesh is in the same folder as the .DLLs togetther with the main.cpp file.
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Re: [HELP] How to Setup Ogre3D for Visual Studio 2019 : Ogre3D

Post by sercero »

Take note that Ogre is not finding a lot of the filesystem paths you specified in the resources.cfg.

You need to locate these paths in your computer and then set the proper path in resources.cfg.

Also you are not telling what is the path of Sinbad.mesh, where is it located in your PC. I don't know where you put your DLLs.

Code: Select all

Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/oa_rpg3dm2.pk3' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/ogretestmap.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/thumbnails' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Media/packs/SdkTrays.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Media/packs/profiler.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/PBR' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/PBR/filament' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/textures/PBR' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSL' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSL120' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSL150' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSL400' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/GLSLES' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/SPIRV' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/Cg' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/HLSL' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/programs/HLSL_Cg' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/scripts' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/textures' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/textures/terrain' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/models' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/particle' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/DeferredShadingMedia' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/DeferredShadingMedia/DeferredShading/post' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/PCZAppMedia' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/scripts/SSAO' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/materials/textures/SSAO' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/volumeTerrain' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/CSMShadows' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/cubemap.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/cubemapsJS.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/dragon.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/fresneldemo.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/ogredance.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/Sinbad.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/skybox.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/volumeTerrain/volumeTerrainBig.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/DamagedHelmet.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Samples/Media/packs/filament_shaders.zip' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Media/Main' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Media/RTShaderLib/GLSL' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Media/RTShaderLib/HLSL_Cg' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Media/Terrain/' does not exist - skipping
Warning: resource location 'C:/Users/user/Desktop/ogre-13.2.4/Tests/Media' does not exist - skipping
arkedrem
Gnoblar
Posts: 5
Joined: Tue Jan 18, 2022 2:27 pm

Re: [HELP] How to Setup Ogre3D for Visual Studio 2019 : Ogre3D

Post by arkedrem »

@sercero

Thank you greatly for help.

The solution was to go to resource.cfg and change the path to the assets.

I think I managed to make a Sinbad orc appear on my screen.

However, I'm unsure if I missed out any important step.

May I ask if I did everything else correctly?

Code: Select all

Creating resource group General
Creating resource group OgreInternal
Creating resource group OgreAutodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
ArchiveFactory for type 'FileSystem' registered
ArchiveFactory for type 'Zip' registered
ArchiveFactory for type 'EmbeddedZip' registered
DDS codec registering
ETC codec registering
ASTC codec registering
Registering ResourceManager for type GpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
MovableObjectFactory for type 'StaticGeometry' registered.
MovableObjectFactory for type 'Rectangle2D' registered.
Loading library .\RenderSystem_Direct3D11.dll
Installing plugin: D3D11 RenderSystem
D3D11: Direct3D11 Rendering Subsystem created.
D3D11: Driver Detection Starts
D3D11: "NVIDIA GeForce GTX 765M"
D3D11: "Microsoft Basic Render Driver (software)"
D3D11: Driver Detection Ends
Plugin successfully installed
Loading library .\RenderSystem_GL.dll
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library .\RenderSystem_GL3Plus.dll
Installing plugin: GL 3+ RenderSystem
OpenGL 3+ Rendering Subsystem created.
Plugin successfully installed
Loading library .\RenderSystem_GLES2.dll
Installing plugin: OpenGL ES 2.0 RenderSystem
OpenGL ES 2.x Rendering Subsystem created.
Plugin successfully installed
Loading library .\Plugin_ParticleFX.dll
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Particle Affector Type 'TextureAnimator' registered
Plugin successfully installed
Loading library .\Plugin_BSPSceneManager.dll
Installing plugin: BSP Scene Manager
Plugin successfully installed
Loading library .\Codec_STBI.dll
stb_image - v2.27 - public domain image loader
Supported formats: jpeg,jpg,png,bmp,psd,tga,gif,pic,ppm,pgm,hdr
Loading library .\Plugin_PCZSceneManager.dll
Installing plugin: Portal Connected Zone Scene Manager
PCZone Factory Type 'ZoneType_Default' registered
Plugin successfully installed
Loading library .\Plugin_OctreeZone.dll
Installing plugin: Octree Zone Factory
Plugin successfully installed
Loading library .\Plugin_OctreeSceneManager.dll
Installing plugin: Octree Scene Manager
Plugin successfully installed
Loading library .\Plugin_DotScene.dll
Installing plugin: DotScene Loader
Plugin successfully installed
Loading library .\Codec_Assimp.dll
Assimp - 5.0.0 - Open-Asset-Importer
Supported formats: 3d 3ds 3mf ac ac3d acc amf ase ask assbin b3d blend bvh cob csm dae dxf enff fbx glb gltf hmp ifc ifczip irr irrmesh lwo lws lxo md2 md3 md5anim md5camera md5mesh mdl mot ms3d ndo nff obj off ogex pk3 ply pmx prj q3o q3s scn sib smd stl stp ter uc vta x x3d x3db xgl xml zae zgl

*-*-* OGRE Initialising
*-*-* Version 13.2.4 (Tsathoggua)
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
D3D11: RenderSystem Option: Allow NVPerfHUD = No
D3D11: RenderSystem Option: Debug Layer = Off
D3D11: RenderSystem Option: Driver type = Hardware
D3D11: RenderSystem Option: FSAA = 1
D3D11: RenderSystem Option: Full Screen = No
D3D11: RenderSystem Option: Information Queue Exceptions Bottom Level = No information queue exceptions
D3D11: RenderSystem Option: Max Requested Feature Levels = 11.0
D3D11: RenderSystem Option: Min Requested Feature Levels = 9.1
D3D11: RenderSystem Option: Rendering Device = (default)
D3D11: RenderSystem Option: Reversed Z-Buffer = No
D3D11: RenderSystem Option: VSync = Yes
D3D11: RenderSystem Option: VSync Interval = 1
D3D11: RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
D3D11: RenderSystem Option: sRGB Gamma Conversion = No
CPU Identifier & Features
-------------------------
 *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
 *          SSE: yes
 *         SSE2: yes
 *         SSE3: yes
 *        SSE41: yes
 *        SSE42: yes
 *          MMX: yes
 *       MMXEXT: yes
 *        3DNOW: no
 *     3DNOWEXT: no
 *         CMOV: yes
 *          TSC: yes
 *INVARIANT TSC: yes
 *          FPU: yes
 *          PRO: yes
 *           HT: no
-------------------------
D3D11: Subsystem Initialising
D3D11: Driver Detection Starts
D3D11: "NVIDIA GeForce GTX 765M"
D3D11: "Microsoft Basic Render Driver (software)"
D3D11: Driver Detection Ends
D3D11: Requested "(default)", selected "NVIDIA GeForce GTX 765M"
D3D11: Device Feature Level 11.0
***************************************
*** D3D11: Subsystem Initialized OK ***
***************************************
RenderSystem::_createRenderWindow "OgreTutorialApp", 800x600 windowed  miscParams: FSAA=1 colourDepth=32 externalWindowHandle=67294 gamma=No monitorIndex=(default) sdlwin=2555323315576 vsync=Yes vsyncInterval=1
D3D11: Created D3D11 Rendering Window 'OgreTutorialApp' : 800x600
Registering ResourceManager for type Texture
RenderSystem capabilities
-------------------------
RenderSystem Name: Direct3D11 Rendering Subsystem
GPU Vendor: nvidia
Device Name: NVIDIA GeForce GTX 765M
Driver Version: 25.21.14.2531
 * Fixed function pipeline: no
 * 32-bit index buffers: yes
 * Hardware stencil buffer: yes
   - Stencil depth: 8
   - Two sided stencil support: yes
   - Wrap stencil values: yes
 * Vertex programs: yes
   - Number of constant 4-vectors: 4096
 * Fragment programs: yes
   - Number of constant 4-vectors: 4096
 * Geometry programs: yes
   - Number of constant 4-vectors: 4096
 * Tessellation Hull programs: yes
   - Number of constant 4-vectors: 4096
 * Tessellation Domain programs: yes
   - Number of constant 4-vectors: 4096
 * Compute programs: yes
   - Number of constant 4-vectors: 4096
 * Supported Shader Profiles: cs_4_0 cs_4_1 cs_5_0 ds_5_0 gs_4_0 gs_4_1 gs_5_0 hlsl hs_5_0 ps_2_0 ps_2_a ps_2_b ps_3_0 ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3 ps_4_1 ps_5_0 vs_2_0 vs_2_a vs_3_0 vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 vs_4_1 vs_5_0
 * Read-back compiled shader: yes
 * Number of vertex attributes: 32
 * Textures
   - Number of texture units: 16
   - Floating point: yes
   - Non-power-of-two: yes
   - 1D textures: yes
   - 2D array textures: yes
   - 3D textures: yes
   - Anisotropic filtering: yes
 * Texture Compression: yes
   - DXT: yes
   - VTC: no
   - PVRTC: no
   - ATC: no
   - ETC1: no
   - ETC2: no
   - BC4/BC5: no
   - BC6H/BC7: yes
   - ASTC: no
   - Automatic mipmap generation: no
 * Vertex Buffers
   - Render to Vertex Buffer: yes
   - Instance Data: yes
   - Primitive Restart: yes
 * Vertex texture fetch: yes
   - Max vertex textures: 4
   - Vertex textures shared: yes
 * Read/Write Buffers: no
 * Hardware Occlusion Query: yes
 * User clip planes: yes
 * Depth clamping: yes
 * Hardware render-to-texture: yes
   - Multiple Render Targets: 8
   - With different bit depths: yes
 * Point Sprites: no
 * Wide Lines: no
 * Hardware Gamma: no
DefaultWorkQueue('Root') initialising on thread 9012.
Particle Renderer Type 'billboard' registered
DefaultWorkQueue('Root')::WorkerFunc - thread 7724 starting.
SceneManagerFactory for type 'BspSceneManager' registered.
DefaultWorkQueue('Root')::WorkerFunc - thread 8480 starting.
SceneManagerFactory for type 'PCZSceneManager' registered.
MovableObjectFactory for type 'PCZLight' registered.
MovableObjectFactory for type 'Portal' registered.
MovableObjectFactory for type 'AntiPortal' registered.
PCZone Factory Type 'ZoneType_Octree' registered
SceneManagerFactory for type 'OctreeSceneManager' registered.
Parsing 'resources.cfg'
Creating resource group BSPWorld
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/packs/oa_rpg3dm2.pk3' of type 'Zip' to resource group 'BSPWorld'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'BSPWorld'
Creating resource group Essential
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
Added resource location 'C:/sdk/ogre-13.2.4/Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
Added resource location 'C:/sdk/ogre-13.2.4/Media/packs/profiler.zip' of type 'Zip' to resource group 'Essential'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/PBR' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/PBR/filament' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/textures/PBR' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/programs/GLSL120' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/programs/GLSL150' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/programs/GLSL400' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/programs/GLSLES' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/programs/SPIRV' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/programs/Cg' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/programs/HLSL' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/programs/HLSL_Cg' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/scripts' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/textures/terrain' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/models' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/particle' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/DeferredShadingMedia/DeferredShading/post' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/PCZAppMedia' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/scripts/SSAO' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/materials/textures/SSAO' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/volumeTerrain' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/CSMShadows' of type 'FileSystem' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/packs/dragon.zip' of type 'Zip' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/packs/ogredance.zip' of type 'Zip' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/packs/Sinbad.zip' of type 'Zip' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/volumeTerrain/volumeTerrainBig.zip' of type 'Zip' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/packs/DamagedHelmet.zip' of type 'Zip' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Samples/Media/packs/filament_shaders.zip' of type 'Zip' to resource group 'General'
Added resource location 'C:/sdk/ogre-13.2.4/Media/Main' of type 'FileSystem' to resource group 'OgreInternal'
Added resource location 'C:/sdk/ogre-13.2.4/Media/RTShaderLib/GLSL' of type 'FileSystem' to resource group 'OgreInternal'
Added resource location 'C:/sdk/ogre-13.2.4/Media/RTShaderLib/HLSL_Cg' of type 'FileSystem' to resource group 'OgreInternal'
Added resource location 'C:/sdk/ogre-13.2.4/Media/Terrain/' of type 'FileSystem' to resource group 'OgreInternal'
Creating resource group Tests
Added resource location 'C:/sdk/ogre-13.2.4/Tests/Media' of type 'FileSystem' to resource group 'Tests'
Parsing scripts for resource group BSPWorld
Parsing script scripts/clown.shader
Parsing script scripts/liquid_water.shader
Parsing script scripts/oalite.shader
Parsing script scripts/oanew.shader
Parsing script scripts/oasky.shader
Finished parsing scripts for resource group BSPWorld
Creating resources for group BSPWorld
All done
Parsing scripts for resource group Essential
Parsing script SdkTrays.material
Parsing script OgreProfiler.material
Parsing script SdkTrays.fontdef
Parsing script SdkTrays.overlay
Texture 'sdk_cursor.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
Texture 'sdk_tray.png': Loading 1 faces(PF_A8B8G8R8,64x64x1) with 6 generated mipmaps from Image. Internal format is PF_A8B8G8R8,64x64x1.
Texture 'sdk_button_up.png': Loading 1 faces(PF_A8B8G8R8,128x32x1) with 7 generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x32x1.
Texture 'sdk_text_box.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
Texture 'sdk_mini_tray.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
Texture 'sdk_track.png': Loading 1 faces(PF_A8B8G8R8,16x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8B8G8R8,16x32x1.
Texture 'sdk_handle.png': Loading 1 faces(PF_A8B8G8R8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8B8G8R8,16x16x1.
Texture 'sdk_mini_text_box.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
Texture 'sdk_label.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
Texture 'sdk_separator.png': Loading 1 faces(PF_A8B8G8R8,64x16x1) with 6 generated mipmaps from Image. Internal format is PF_A8B8G8R8,64x16x1.
Texture 'sdk_logo.png': Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x64x1.
Texture 'sdk_shade.png': Loading 1 faces(PF_A8B8G8R8,64x48x1) with 6 generated mipmaps from Image. Internal format is PF_A8B8G8R8,64x48x1.
Texture 'sdk_frame.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
Texture 'sdk_mini_text_box_over.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
Texture 'sdk_pulse.png': Loading 1 faces(PF_B8G8R8,8x1x1) with 3 generated mipmaps from Image. Internal format is PF_A8B8G8R8,8x1x1.
Finished parsing scripts for resource group Essential
Creating resources for group Essential
All done
Parsing scripts for resource group General
Parsing script pbr.program
Parsing script pbr_filament.program
Parsing script Examples.program
Parsing script Instancing.program
Parsing script StdQuad_vp.program
Parsing script deferred_post.program
Parsing script ShadowCaster.program
Parsing script glTF2_PBR.material
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(68): Parameter called u_BaseColorSampler does not exist.
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(69): Parameter called u_NormalSampler does not exist.
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(70): Parameter called u_EmissiveSampler does not exist.
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(71): Parameter called u_MetallicRoughnessSampler does not exist.
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(72): Parameter called u_OcclusionSampler does not exist.
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(73): Parameter called u_DiffuseEnvSampler does not exist.
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(74): Parameter called u_SpecularEnvSampler does not exist.
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(75): Parameter called u_brdfLUT does not exist.
Parsing script filament.material
Parsing script AdaptivePNTrianglesTessellation.material
Program 'Ogre/AmbientNoTessellation_vs' is not supported: No shared parameter set with name 'cbVertexBuffer'!
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(11): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/AmbientNoTessellation_ps' is not supported: No shared parameter set with name 'cbPixelBuffer'!
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(23): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/PerLightNoTessellation_vs' is not supported: No shared parameter set with name 'cbVertexBuffer'!
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(36): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(37): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(38): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(39): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/PerLightNoTessellation_ps' is not supported: No shared parameter set with name 'cbPixelBuffer'!
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(51): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(52): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(53): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(54): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(55): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(56): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(57): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(58): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/PNTrianglesTessellation/simple_tessellation_hs' is not supported: No shared parameter set with name 'cbTessellationBuffer'!
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(136): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/PNTrianglesTessellation/simple_tessellation_ds' is not supported: No shared parameter set with name 'cbVertexBuffer'!
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(148): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(149): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(150): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(151): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/PNTrianglesTessellation/adaptive_tessellation_hs' is not supported: Cannot compile D3D11 high-level shader Ogre/PNTrianglesTessellation/adaptive_tessellation_hs Errors:
C:\Users\user\source\repos\Ogre3DTutorial00\Ogre3DTutorial00\adaptive_tessellation.hlsl(148,67-71): error X4576: Input signature parameter SV_Position (1-based Entry 0) type must be float32 and mask must be xyzw.

Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(208): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(209): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/PNTrianglesTessellation/adaptivePNTriangles_tessellation_vs' is not supported: Cannot compile D3D11 high-level shader Ogre/PNTrianglesTessellation/adaptivePNTriangles_tessellation_vs Errors:
C:\Users\user\source\repos\Ogre3DTutorial00\Ogre3DTutorial00\adaptivePNTriangles_tessellation.hlsl(92,35-58): error X4577: Not all elements of SV_Position were written
C:\Users\user\source\repos\Ogre3DTutorial00\Ogre3DTutorial00\adaptivePNTriangles_tessellation.hlsl(92,35-58): error X4576: Output signature parameter SV_Position (1-based Entry 0) type must be float32 and mask must be xyzw.

Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(258): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(259): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(260): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/PNTrianglesTessellation/adaptivePNTriangles_tessellation_hs' is not supported: Cannot compile D3D11 high-level shader Ogre/PNTrianglesTessellation/adaptivePNTriangles_tessellation_hs Errors:
C:\Users\user\source\repos\Ogre3DTutorial00\Ogre3DTutorial00\adaptivePNTriangles_tessellation.hlsl(196,67-71): error X4576: Input signature parameter SV_Position (1-based Entry 0) type must be float32 and mask must be xyzw.

Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(274): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(275): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/PNTrianglesTessellation/adaptivePNTriangles_tessellation_ds' is not supported: Cannot compile D3D11 high-level shader Ogre/PNTrianglesTessellation/adaptivePNTriangles_tessellation_ds Errors:
C:\Users\user\source\repos\Ogre3DTutorial00\Ogre3DTutorial00\adaptivePNTriangles_tessellation.hlsl(213,152-156): error X4576: Input signature parameter SV_Position (1-based Entry 0) type must be float32 and mask must be xyzw.

Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(287): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(288): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(289): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/PNTrianglesTessellation/adaptivePNTriangles_tessellation_ps' is not supported: No shared parameter set with name 'LightBuffer'!
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(301): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(302): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(303): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(304): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(305): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(306): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(307): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in AdaptivePNTrianglesTessellation.material(308): Named constants have not been initialised, perhaps a compile error
Parsing script ASCII.material
Parsing script BlackAndWhite.material
Parsing script Bloom2.material
Parsing script CompositorDemo.material
Parsing script Compute.material
Parsing script DamagedHelmet.material
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(68): Parameter called u_BaseColorSampler does not exist.
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(69): Parameter called u_NormalSampler does not exist.
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(70): Parameter called u_EmissiveSampler does not exist.
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(71): Parameter called u_MetallicRoughnessSampler does not exist.
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(72): Parameter called u_OcclusionSampler does not exist.
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(73): Parameter called u_DiffuseEnvSampler does not exist.
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(74): Parameter called u_SpecularEnvSampler does not exist.
Error: ScriptCompiler - invalid parameters in glTF2_PBR.material(75): Parameter called u_brdfLUT does not exist.
Parsing script DepthShadowmap.material
Parsing script Dither.material
Parsing script DOF.material
Error: ScriptCompiler - invalid parameters in DOF.material(17): Parameter called scene does not exist.
Error: ScriptCompiler - invalid parameters in DOF.material(18): Parameter called depth does not exist.
Error: ScriptCompiler - invalid parameters in DOF.material(19): Parameter called blur does not exist.
Parsing script DualQuaternion.material
Parsing script Embossed.material
Parsing script Examples-Advanced.material
Error: ScriptCompiler - invalid parameters in Examples-Advanced.material(539): Parameter called noiseMap does not exist.
Error: ScriptCompiler - invalid parameters in Examples-Advanced.material(540): Parameter called reflectMap does not exist.
Error: ScriptCompiler - invalid parameters in Examples-Advanced.material(541): Parameter called refractMap does not exist.
Error: ScriptCompiler - invalid parameters in Examples-Advanced.material(720): Parameter called TextureArrayTex does not exist.
Parsing script Examples-DynTex.material
Parsing script Examples-Water.material
Parsing script Examples.material
Parsing script facial.material
Parsing script FluidSim.material
Parsing script Glass.material
Parsing script Hair.material
Parsing script Halftone.material
Parsing script HardwareSkinningShadow.material
Parsing script hdr.material
Parsing script HeatVision.material
Program 'Fury/HeatVision/HeatCaster_HLSL_vp' is not supported: No shared parameter set with name 'MatrixBuffer'!
Program 'Fury/HeatVision/ColdCaster_HLSL_vp' is not supported: No shared parameter set with name 'MatrixBuffer'!
Parsing script Hurt.material
Parsing script HWInstancing.material
Parsing script HW_VTFInstancing.material
Parsing script HW_VTF_LUTInstancing.material
Parsing script Invert.material
Parsing script Island.material
Program 'Ogre/Island/MainToBackBufferPS' is not supported: No shared parameter set with name 'cb0'!
Error: ScriptCompiler - invalid parameters in Island.material(110): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/Island/WaterNormalmapCombinePS' is not supported: No shared parameter set with name 'cb0'!
Error: ScriptCompiler - invalid parameters in Island.material(156): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(157): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/Island/PatchHS' is not supported: No shared parameter set with name 'cb0'!
Error: ScriptCompiler - invalid parameters in Island.material(203): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(204): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(205): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(206): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(207): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/Island/HeightFieldPatchDS' is not supported: No shared parameter set with name 'cb0'!
Error: ScriptCompiler - invalid parameters in Island.material(219): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(220): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(221): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(222): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(223): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(224): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(225): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/Island/HeightFieldPatchPS' is not supported: No shared parameter set with name 'cb0'!
Error: ScriptCompiler - invalid parameters in Island.material(237): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(238): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(239): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(240): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - number expected in Island.material(241): <extraInfo> parameter required by constant definition light_position
Program 'Ogre/Island/WaterPatchDS' is not supported: No shared parameter set with name 'cb0'!
Error: ScriptCompiler - invalid parameters in Island.material(317): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(318): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(319): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(320): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(321): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - number expected in Island.material(322): <extraInfo> parameter required by constant definition light_position
Error: ScriptCompiler - invalid parameters in Island.material(323): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/Island/WaterPatchPS' is not supported: Cannot compile D3D11 high-level shader Ogre/Island/WaterPatchPS Errors:
error X3501: 'WaterPatchPS': entrypoint not found

Error: ScriptCompiler - invalid parameters in Island.material(335): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(336): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(337): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(338): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - number expected in Island.material(339): <extraInfo> parameter required by constant definition light_position
Error: ScriptCompiler - invalid parameters in Island.material(340): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(341): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(342): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(343): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in Island.material(344): Named constants have not been initialised, perhaps a compile error
Parsing script IsoSurf.material
Program 'Ogre/Isosurf/SampleFieldVS_HLSL' is not supported: No shared parameter set with name 'cBuffer0'!
Error: ScriptCompiler - invalid parameters in IsoSurf.material(12): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in IsoSurf.material(13): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in IsoSurf.material(14): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/Isosurf/TessellateTetrahedraGS_HLSL' is not supported: No shared parameter set with name 'cBuffer0'!
Error: ScriptCompiler - invalid parameters in IsoSurf.material(26): Named constants have not been initialised, perhaps a compile error
Parsing script Laplace.material
Parsing script LigthShafts.material
Error: ScriptCompiler - invalid parameters in LigthShafts.material(26): Parameter called uDepthMap does not exist.
Error: ScriptCompiler - invalid parameters in LigthShafts.material(27): Parameter called uCookieMap does not exist.
Error: ScriptCompiler - invalid parameters in LigthShafts.material(28): Parameter called uNoiseMap does not exist.
Parsing script MotionBlur.material
Parsing script MRTtest.material
Parsing script NightVision.material
Parsing script Ocean.material
Parsing script OffsetMapping.material
Parsing script Ogre.material
Parsing script OldMovie.material
Parsing script OldTV.material
Parsing script ParticleGS.material
Parsing script Penguin.material
Parsing script Posterize.material
Parsing script pssm.material
Parsing script RadialBlur.material
Parsing script RasterizationOrder.material
Parsing script RTShaderSystem.material
Parsing script RZR-002.material
Parsing script ShaderInstancing.material
Parsing script ShaderSystem.material
Parsing script SharpenEdges.material
Parsing script sibenik.material
Parsing script smoke.material
Parsing script Swizzle.material
Parsing script TerrainTessellation.material
Program 'Ogre/TerrainTessellation/HwTessellationPassThruVS' is not supported: Cannot compile D3D11 high-level shader Ogre/TerrainTessellation/HwTessellationPassThruVS Errors:
TerrainTessellation.hlsl(239,48-79): warning X3576: semantics in type overridden by variable/function or enclosing type
TerrainTessellation.hlsl(239,48-79): error X4577: Not all elements of SV_Position were written
TerrainTessellation.hlsl(239,48-79): error X4576: Output signature parameter SV_Position (1-based Entry 0) type must be float32 and mask must be xyzw.

Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(95): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(96): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(97): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(98): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(99): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/TerrainTessellation/VTFDisplacementVS' is not supported: No shared parameter set with name 'UniformVariables'!
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(111): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(112): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(113): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(114): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(115): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(116): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(117): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/TerrainTessellation/TerrainScreenspaceLODHS' is not supported: Cannot compile D3D11 high-level shader Ogre/TerrainTessellation/TerrainScreenspaceLODHS Errors:
TerrainTessellation.hlsl(518,74): warning X3576: semantics in type overridden by variable/function or enclosing type
TerrainTessellation.hlsl(414,97-98): warning X3576: semantics in type overridden by variable/function or enclosing type
TerrainTessellation.hlsl(400,6-17): warning X3556: integer modulus may be much slower, try using uints if possible.
TerrainTessellation.hlsl(518,74): error X4576: Input signature parameter SV_Position (1-based Entry 0) type must be float32 and mask must be xyzw.

Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(129): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(130): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(131): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(132): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(133): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(134): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/TerrainTessellation/TerrainDisplaceDS' is not supported: Cannot compile D3D11 high-level shader Ogre/TerrainTessellation/TerrainDisplaceDS Errors:
TerrainTessellation.hlsl(599,53-63): error X4576: Input signature parameter SV_Position (1-based Entry 0) type must be float32 and mask must be xyzw.

Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(146): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(147): Named constants have not been initialised, perhaps a compile error
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(148): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/TerrainTessellation/SmoothShadePS' is not supported: No shared parameter set with name 'UniformVariables'!
Error: ScriptCompiler - invalid parameters in TerrainTessellation.material(160): Named constants have not been initialised, perhaps a compile error
Parsing script Tessellation.material
Program 'Ogre/Tessellation/TessellationHullProgramHLSL' is not supported: Cannot compile D3D11 high-level shader Ogre/Tessellation/TessellationHullProgramHLSL Errors:
C:\Users\user\source\repos\Ogre3DTutorial00\Ogre3DTutorial00\Tessellation.hlsl(56,76-77): error X4576: Input signature parameter SV_Position (1-based Entry 0) type must be float32 and mask must be xyzw.

Error: ScriptCompiler - invalid parameters in Tessellation.material(28): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/Tessellation/TessellationDomainProgramHLSL' is not supported: Cannot compile D3D11 high-level shader Ogre/Tessellation/TessellationDomainProgramHLSL Errors:
C:\Users\user\source\repos\Ogre3DTutorial00\Ogre3DTutorial00\Tessellation.hlsl(97,53-56): error X4576: Input signature parameter SV_Position (1-based Entry 0) type must be float32 and mask must be xyzw.

Error: ScriptCompiler - invalid parameters in Tessellation.material(57): Named constants have not been initialised, perhaps a compile error
Program 'Ogre/Tessellation/VertexProgramHLSL' is not supported: Cannot compile D3D11 high-level shader Ogre/Tessellation/VertexProgramHLSL Errors:
C:\Users\user\source\repos\Ogre3DTutorial00\Ogre3DTutorial00\Tessellation.hlsl(35,26-58): error X4577: Not all elements of SV_Position were written
C:\Users\user\source\repos\Ogre3DTutorial00\Ogre3DTutorial00\Tessellation.hlsl(35,26-58): error X4576: Output signature parameter SV_Position (1-based Entry 0) type must be float32 and mask must be xyzw.

Parsing script Tiling.material
Parsing script VarianceShadowmap.material
Parsing script VTFInstancing.material
Parsing script WBOIT.material
Error: ScriptCompiler - invalid parameters in WBOIT.material(22): Parameter called accumTexture does not exist.
Error: ScriptCompiler - invalid parameters in WBOIT.material(23): Parameter called revealageTexture does not exist.
Parsing script deferreddemo.material
Parsing script deferred_post.material
Parsing script deferred_post_minilight.material
Parsing script ShadowCaster.material
Parsing script ssao.material
Parsing script ROOM.material
Parsing script CreaseShading.material
Parsing script Crytek.material
Parsing script GBuffer.material
Parsing script HemisphereMC.material
Parsing script HorizonBased.material
Parsing script Modulate.material
Parsing script ShowDepth.material
Parsing script ShowNormals.material
Parsing script ShowViewPos.material
Parsing script SSAOPost.material
Parsing script UnsharpMask.material
Parsing script Volumetric.material
Parsing script triplanarReference.material
Parsing script CSMShadows.material
Parsing script RomanBath.material
Parsing script Sinbad.material
Parsing script emitted_emitter.particle
Parsing script Examples-Water.particle
Parsing script Examples.particle
Parsing script smoke.particle
Parsing script Examples.compositor
Parsing script deferred.compositor
Parsing script ssao.compositor
Parsing script SSAO.compositor
Parsing script SSAOPost.compositor
Finished parsing scripts for resource group General
Creating resources for group General
All done
Parsing scripts for resource group OgreAutodetect
Finished parsing scripts for resource group OgreAutodetect
Creating resources for group OgreAutodetect
All done
Parsing scripts for resource group OgreInternal
Parsing script ShadowVolumeExtude.program
Finished parsing scripts for resource group OgreInternal
Creating resources for group OgreInternal
All done
Parsing scripts for resource group Tests
Parsing script glow.material
Parsing script tests.material
Parsing script BillboardText.fontdef
Finished parsing scripts for resource group Tests
Creating resources for group Tests
All done
Mesh: Loading Sinbad.mesh.
Skeleton: Loading Sinbad.skeleton
Texture 'sinbad_body.tga': Loading 1 faces(PF_B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8B8G8R8,512x512x1.
Texture 'sinbad_clothes.tga': Loading 1 faces(PF_B8G8R8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8B8G8R8,512x512x1.
Texture 'sinbad_sword.tga': Loading 1 faces(PF_B8G8R8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_A8B8G8R8,256x256x1.
Warning: the mesh 'Sinbad.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
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sercero
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Re: [HELP] How to Setup Ogre3D for Visual Studio 2019 : Ogre3D

Post by sercero »

There are many errors in the ogre.log, but most likely because your card does not support all the features or because some of these materials are not for DirectX11 which you selected as the preferred rendersystem.

I have not watched the tutorial so I cannot tell if you are following the steps correctly.

But that is how we learn, by making mistakes.
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