Indexed colors

Problems building or running the engine, queries about how to use features etc.
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vimes
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Indexed colors

Post by vimes » Wed May 24, 2006 3:28 am

And by indexed colors I mean this : http://cat.xula.edu/tutorials/imaging/indexed.php
Is there any way to use indexed colors for a texture in OGRE so that I could change the color of a whole batch of pixels by just modifying the index and not each and every pixel ?
I think the dynTex demo is using some kind of CLUT value sbut I don' t understand if the hardware buffer is dynamically linked to this index or not.
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sinbad
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Post by sinbad » Wed May 24, 2006 2:20 pm

No, modern GPUs do not use indexed colour systems.
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