Does OGRE support the Intel GMA 950 video card?
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- Gnoblar
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Does OGRE support the Intel GMA 950 video card?
Does OGRE support the Intel GMA 950 video card?
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- Hobgoblin
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I had this before. Most of the ogre demos ran just fine.
However, you will not be able to write advanced shaders.
*EDIT*
http://www.ogre3d.org/wiki/index.php/Hardware
However, you will not be able to write advanced shaders.
*EDIT*
http://www.ogre3d.org/wiki/index.php/Hardware
SiS, Intel and S3 cards might or might not be supported.
- madmark
- Goblin
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- sinbad
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- madmark
- Goblin
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- xavier
- OGRE Retired Moderator
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Just want to add the link to the Wikipedia page on the Intel chips:
http://en.wikipedia.org/wiki/Intel_GMA
There you will find that as of the date of this posting anyway, that the GMA 9xx and GMA3xxx chips have no hardware vertex shaders at all -- none. It's emulated in software. The GMA Xnnnn chips have hardware vertex shaders, and technically are DX10/SM4.0-compliant, but that the drivers for them from Intel are "Beta".
So yes, you can run Ogre stuff on GMA chips, but as mentioned, don't expect miracles.
http://en.wikipedia.org/wiki/Intel_GMA
There you will find that as of the date of this posting anyway, that the GMA 9xx and GMA3xxx chips have no hardware vertex shaders at all -- none. It's emulated in software. The GMA Xnnnn chips have hardware vertex shaders, and technically are DX10/SM4.0-compliant, but that the drivers for them from Intel are "Beta".
So yes, you can run Ogre stuff on GMA chips, but as mentioned, don't expect miracles.
- Injector
- Gremlin
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From experience I can say that the app will probably crash (throwing some DX exception, e.g. invalid operation) using even the simplest shaders (doing nothing else than transforming the vertex position to clip space), even though the chips claim to support advanced profiles (like vs_3_0 and ps_3_0).However, you will not be able to write advanced shaders.
So, better stick with fixed function functionality if you plan to support Intel chips and the like.
- xavier
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- xavier
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- xavier
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We've found that even that is not a guarantee -- objects with simple environment maps crash out Ogre on the 950.Injector wrote:From experience I can say that the app will probably crash (throwing some DX exception, e.g. invalid operation) using even the simplest shaders (doing nothing else than transforming the vertex position to clip space), even though the chips claim to support advanced profiles (like vs_3_0 and ps_3_0).However, you will not be able to write advanced shaders.
So, better stick with fixed function functionality if you plan to support Intel chips and the like.
What a PoS...
- sinbad
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