Ye old d3dx9_33.dll

Problems building or running the engine, queries about how to use features etc.
Post Reply
maxicube
Gnoblar
Posts: 1
Joined: Tue Sep 23, 2008 4:10 am

Ye old d3dx9_33.dll

Post by maxicube »

Help Plz - yes I've searched and i found stuff that didnt help me :(

ok im running Windows XP SP3
I've never compiled a thing in my life
and im getting this stupid error....
also this is from tutorial 1 in the wiki.

tut1.exe - unable to locate component

Code: Select all

This application has failed to start because d3dx9d_33.dll was not found. Re-installing the application may fix this problem.
then it goes

Code: Select all

 OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library .\RenderSystem_Direct3D9_d. System Error: The spectified module could not be found.
 in DynLib::lad at C:\!111111111111\ogrenew\OgreMain\src\OgreDynLib.cpp (line 80)
so what do I do
I've put that d3dx9d_33.dll file everywhere aswell
And I got directx_aug2008_redist
And I got Code::Blocks 8.02

phew - that wasa long post!
User avatar
crioto
Halfling
Posts: 59
Joined: Fri Aug 11, 2006 8:34 pm
Location: Bishkek, Kyrgyzstan
Contact:

Post by crioto »

Try next thing:
go into %SYSTEM%/system32 directory and find d3dx9d_XX.dll
Where XX have value more than 33 (Fore Example 36). Copy tha DLL and past without changing directory. Then, rename your copy into d3dx9d_33.dll.

I know, this way can call some bugs during work (Theoreticaly), but i always do that and have never meet any problems
Do your work, don't be stupid
User avatar
SiENcE
Goblin
Posts: 231
Joined: Thu May 11, 2006 3:07 pm
Location: Berlin
Contact:

Post by SiENcE »

d3dx9d_33.dll is only for debug i think. (d3dx9 ->d<- _33.dll )

if you wanna run in debug mode, you have to install the whole dx sdk.

try to compile in release mode.
Post Reply