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01:49:04: Creating resource group General
01:49:04: Creating resource group Internal
01:49:04: Creating resource group Autodetect
01:49:04: SceneManagerFactory for type 'DefaultSceneManager' registered.
01:49:04: Registering ResourceManager for type Material
01:49:04: Registering ResourceManager for type Mesh
01:49:04: Registering ResourceManager for type Skeleton
01:49:04: MovableObjectFactory for type 'ParticleSystem' registered.
01:49:04: OverlayElementFactory for type Panel registered.
01:49:04: OverlayElementFactory for type BorderPanel registered.
01:49:04: OverlayElementFactory for type TextArea registered.
01:49:04: Registering ResourceManager for type Font
01:49:04: ArchiveFactory for archive type FileSystem registered.
01:49:04: ArchiveFactory for archive type Zip registered.
01:49:04: DDS codec registering
01:49:04: FreeImage version: 3.13.1
01:49:04: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
01:49:04: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
01:49:04: Registering ResourceManager for type HighLevelGpuProgram
01:49:04: Registering ResourceManager for type Compositor
01:49:04: MovableObjectFactory for type 'Entity' registered.
01:49:04: MovableObjectFactory for type 'Light' registered.
01:49:04: MovableObjectFactory for type 'BillboardSet' registered.
01:49:04: MovableObjectFactory for type 'ManualObject' registered.
01:49:04: MovableObjectFactory for type 'BillboardChain' registered.
01:49:04: MovableObjectFactory for type 'RibbonTrail' registered.
01:49:04: Loading library .\RenderSystem_Direct3D9_d
01:49:04: Installing plugin: D3D9 RenderSystem
01:49:04: D3D9 : Direct3D9 Rendering Subsystem created.
01:49:04: D3D9: Driver Detection Starts
01:49:04: D3D9: Driver Detection Ends
01:49:04: Plugin successfully installed
01:49:04: Loading library .\RenderSystem_GL_d
01:49:04: Installing plugin: GL RenderSystem
01:49:04: OpenGL Rendering Subsystem created.
01:49:05: Plugin successfully installed
01:49:05: Loading library .\Plugin_ParticleFX_d
01:49:05: Installing plugin: ParticleFX
01:49:05: Particle Emitter Type 'Point' registered
01:49:05: Particle Emitter Type 'Box' registered
01:49:05: Particle Emitter Type 'Ellipsoid' registered
01:49:05: Particle Emitter Type 'Cylinder' registered
01:49:05: Particle Emitter Type 'Ring' registered
01:49:05: Particle Emitter Type 'HollowEllipsoid' registered
01:49:05: Particle Affector Type 'LinearForce' registered
01:49:05: Particle Affector Type 'ColourFader' registered
01:49:05: Particle Affector Type 'ColourFader2' registered
01:49:05: Particle Affector Type 'ColourImage' registered
01:49:05: Particle Affector Type 'ColourInterpolator' registered
01:49:05: Particle Affector Type 'Scaler' registered
01:49:05: Particle Affector Type 'Rotator' registered
01:49:05: Particle Affector Type 'DirectionRandomiser' registered
01:49:05: Particle Affector Type 'DeflectorPlane' registered
01:49:05: Plugin successfully installed
01:49:05: Loading library .\Plugin_BSPSceneManager_d
01:49:05: Installing plugin: BSP Scene Manager
01:49:05: Plugin successfully installed
01:49:05: Loading library .\Plugin_CgProgramManager_d
01:49:05: Installing plugin: Cg Program Manager
01:49:05: Plugin successfully installed
01:49:05: Loading library .\Plugin_PCZSceneManager_d
01:49:05: Installing plugin: Portal Connected Zone Scene Manager
01:49:05: PCZone Factory Type 'ZoneType_Default' registered
01:49:05: Plugin successfully installed
01:49:05: Loading library .\Plugin_OctreeZone_d
01:49:05: Installing plugin: Octree Zone Factory
01:49:05: Plugin successfully installed
01:49:05: Loading library .\Plugin_OctreeSceneManager_d
01:49:05: Installing plugin: Octree & Terrain Scene Manager
01:49:05: Plugin successfully installed
01:49:05: *-*-* OGRE Initialising
01:49:05: *-*-* Version 1.7.1 (Cthugha)
01:49:05: Creating resource group Essential
01:49:05: Added resource location '../../media/thumbnails' of type 'FileSystem' to resource group 'Essential'
01:49:05: Added resource location '../../media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
01:49:05: Added resource location '../../media' of type 'FileSystem' to resource group 'General'
01:49:05: Creating resource group Popular
01:49:05: Added resource location '../../media/fonts' of type 'FileSystem' to resource group 'Popular'
01:49:05: Added resource location '../../media/materials/programs' of type 'FileSystem' to resource group 'Popular'
01:49:05: Added resource location '../../media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
01:49:05: Added resource location '../../media/materials/textures' of type 'FileSystem' to resource group 'Popular'
01:49:05: Added resource location '../../media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
01:49:05: Added resource location '../../media/models' of type 'FileSystem' to resource group 'Popular'
01:49:05: Added resource location '../../media/particle' of type 'FileSystem' to resource group 'Popular'
01:49:05: Added resource location '../../media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
01:49:05: Added resource location '../../media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
01:49:05: Added resource location '../../media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
01:49:05: Added resource location '../../media/RTShaderLib/materials' of type 'FileSystem' to resource group 'Popular'
01:49:05: Added resource location '../../media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
01:49:05: Added resource location '../../media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
01:49:05: Added resource location '../../media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
01:49:05: Added resource location '../../media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
01:49:05: Added resource location '../../media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
01:49:05: Added resource location '../../media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
01:49:05: Added resource location '../../media/packs/Sinbad.zip' of type 'Zip' to resource group 'Popular'
01:49:05: Added resource location '../../media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
01:49:05: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
01:49:05: D3D9 : RenderSystem Option: FSAA = 0
01:49:05: D3D9 : RenderSystem Option: Floating-point mode = Fastest
01:49:05: D3D9 : RenderSystem Option: Full Screen = No
01:49:05: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-ATI Radeon HD 5800 Series
01:49:05: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
01:49:05: D3D9 : RenderSystem Option: VSync = No
01:49:05: D3D9 : RenderSystem Option: VSync Interval = 1
01:49:05: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
01:49:05: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
01:49:10: CPU Identifier & Features
01:49:10: -------------------------
01:49:10: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
01:49:10: * SSE: yes
01:49:10: * SSE2: yes
01:49:10: * SSE3: yes
01:49:10: * MMX: yes
01:49:10: * MMXEXT: yes
01:49:10: * 3DNOW: no
01:49:10: * 3DNOWEXT: no
01:49:10: * CMOV: yes
01:49:10: * TSC: yes
01:49:10: * FPU: yes
01:49:10: * PRO: yes
01:49:10: * HT: no
01:49:10: -------------------------
01:49:10: D3D9 : Subsystem Initialising
01:49:10: Registering ResourceManager for type Texture
01:49:10: Registering ResourceManager for type GpuProgram
01:49:10: D3D9RenderSystem::_createRenderWindow "TutorialApplication Render Window", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
01:49:10: D3D9 : Created D3D9 Rendering Window 'TutorialApplication Render Window' : 800x600, 32bpp
01:49:10: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
01:49:10: D3D9: Vertex texture format supported - PF_L8
01:49:10: D3D9: Vertex texture format supported - PF_L16
01:49:10: D3D9: Vertex texture format supported - PF_A8
01:49:10: D3D9: Vertex texture format supported - PF_A4L4
01:49:10: D3D9: Vertex texture format supported - PF_BYTE_LA
01:49:10: D3D9: Vertex texture format supported - PF_R5G6B5
01:49:10: D3D9: Vertex texture format supported - PF_B5G6R5
01:49:10: D3D9: Vertex texture format supported - PF_A4R4G4B4
01:49:10: D3D9: Vertex texture format supported - PF_A1R5G5B5
01:49:10: D3D9: Vertex texture format supported - PF_A8R8G8B8
01:49:10: D3D9: Vertex texture format supported - PF_B8G8R8A8
01:49:10: D3D9: Vertex texture format supported - PF_A2R10G10B10
01:49:10: D3D9: Vertex texture format supported - PF_A2B10G10R10
01:49:10: D3D9: Vertex texture format supported - PF_DXT1
01:49:10: D3D9: Vertex texture format supported - PF_DXT2
01:49:10: D3D9: Vertex texture format supported - PF_DXT3
01:49:10: D3D9: Vertex texture format supported - PF_DXT4
01:49:10: D3D9: Vertex texture format supported - PF_DXT5
01:49:10: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
01:49:10: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
01:49:10: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
01:49:10: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
01:49:10: D3D9: Vertex texture format supported - PF_X8R8G8B8
01:49:10: D3D9: Vertex texture format supported - PF_X8B8G8R8
01:49:10: D3D9: Vertex texture format supported - PF_R8G8B8A8
01:49:10: D3D9: Vertex texture format supported - PF_DEPTH
01:49:10: D3D9: Vertex texture format supported - PF_SHORT_RGBA
01:49:10: D3D9: Vertex texture format supported - PF_FLOAT16_R
01:49:10: D3D9: Vertex texture format supported - PF_FLOAT32_R
01:49:10: D3D9: Vertex texture format supported - PF_SHORT_GR
01:49:10: D3D9: Vertex texture format supported - PF_FLOAT16_GR
01:49:10: D3D9: Vertex texture format supported - PF_FLOAT32_GR
01:49:10: D3D9: Vertex texture format supported - PF_SHORT_RGB
01:49:10: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
01:49:10: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
01:49:10: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
01:49:10: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
01:49:10: RenderSystem capabilities
01:49:10: -------------------------
01:49:10: RenderSystem Name: Direct3D9 Rendering Subsystem
01:49:10: GPU Vendor: ati
01:49:10: Device Name: Monitor-1-ATI Radeon HD 5800 Series
01:49:10: Driver Version: 8.17.10.1047
01:49:10: * Fixed function pipeline: yes
01:49:10: * Hardware generation of mipmaps: yes
01:49:10: * Texture blending: yes
01:49:10: * Anisotropic texture filtering: yes
01:49:10: * Dot product texture operation: yes
01:49:10: * Cube mapping: yes
01:49:10: * Hardware stencil buffer: yes
01:49:10: - Stencil depth: 8
01:49:10: - Two sided stencil support: yes
01:49:10: - Wrap stencil values: yes
01:49:10: * Hardware vertex / index buffers: yes
01:49:10: * Vertex programs: yes
01:49:10: * Number of floating-point constants for vertex programs: 256
01:49:10: * Number of integer constants for vertex programs: 16
01:49:10: * Number of boolean constants for vertex programs: 16
01:49:10: * Fragment programs: yes
01:49:10: * Number of floating-point constants for fragment programs: 224
01:49:10: * Number of integer constants for fragment programs: 16
01:49:10: * Number of boolean constants for fragment programs: 16
01:49:10: * Geometry programs: no
01:49:10: * Number of floating-point constants for geometry programs: 0
01:49:10: * Number of integer constants for geometry programs: 0
01:49:10: * Number of boolean constants for geometry programs: 0
01:49:10: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
01:49:10: * Texture Compression: yes
01:49:10: - DXT: yes
01:49:10: - VTC: no
01:49:10: - PVRTC: no
01:49:10: * Scissor Rectangle: yes
01:49:10: * Hardware Occlusion Query: yes
01:49:10: * User clip planes: yes
01:49:10: * VET_UBYTE4 vertex element type: yes
01:49:10: * Infinite far plane projection: yes
01:49:10: * Hardware render-to-texture: yes
01:49:10: * Floating point textures: yes
01:49:10: * Non-power-of-two textures: yes
01:49:10: * Volume textures: yes
01:49:10: * Multiple Render Targets: 4
01:49:10: - With different bit depths: yes
01:49:10: * Point Sprites: yes
01:49:10: * Extended point parameters: yes
01:49:10: * Max Point Size: 10
01:49:10: * Vertex texture fetch: yes
01:49:10: * Number of world matrices: 0
01:49:10: * Number of texture units: 8
01:49:10: * Stencil buffer depth: 8
01:49:10: * Number of vertex blend matrices: 0
01:49:10: - Max vertex textures: 4
01:49:10: - Vertex textures shared: no
01:49:10: * Render to Vertex Buffer : no
01:49:10: * DirectX per stage constants: yes
01:49:10: ***************************************
01:49:10: *** D3D9 : Subsystem Initialised OK ***
01:49:10: ***************************************
01:49:10: DefaultWorkQueue('Root') initialising on thread 0030A818.
01:49:10: DefaultWorkQueue('Root')::WorkerFunc - thread 003238C0 starting.
01:49:10: DefaultWorkQueue('Root')::WorkerFunc - thread 00323890 starting.
01:49:10: DefaultWorkQueue('Root')::WorkerFunc - thread 003238F0 starting.
01:49:10: DefaultWorkQueue('Root')::WorkerFunc - thread 00323920 starting.
01:49:10: Particle Renderer Type 'billboard' registered
01:49:10: SceneManagerFactory for type 'BspSceneManager' registered.
01:49:10: Registering ResourceManager for type BspLevel
01:49:10: SceneManagerFactory for type 'PCZSceneManager' registered.
01:49:10: MovableObjectFactory for type 'PCZLight' registered.
01:49:10: MovableObjectFactory for type 'Portal' registered.
01:49:10: MovableObjectFactory for type 'AntiPortal' registered.
01:49:10: PCZone Factory Type 'ZoneType_Octree' registered
01:49:10: PCZone Factory Type 'ZoneType_Terrain' registered
01:49:10: SceneManagerFactory for type 'OctreeSceneManager' registered.
01:49:10: SceneManagerFactory for type 'TerrainSceneManager' registered.
01:49:10: Parsing scripts for resource group Autodetect
01:49:10: Finished parsing scripts for resource group Autodetect
01:49:10: Parsing scripts for resource group Essential
01:49:10: Parsing script SdkTrays.material
01:49:10: Parsing script SdkTrays.fontdef
01:49:10: Parsing script SdkTrays.overlay
01:49:10: Bad element attribute line: '# you can offset the image to change the cursor "hotspot"' for element SdkTrays/Cursor in overlay
01:49:10: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:49:10: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
01:49:10: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
01:49:10: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:49:10: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:49:10: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
01:49:10: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
01:49:10: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:49:11: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:49:11: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
01:49:11: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
01:49:11: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
01:49:11: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:49:11: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:49:11: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
01:49:11: Finished parsing scripts for resource group Essential
01:49:11: Parsing scripts for resource group General
01:49:11: Finished parsing scripts for resource group General
01:49:11: Parsing scripts for resource group Internal
01:49:11: Finished parsing scripts for resource group Internal
01:49:11: Parsing scripts for resource group Popular
01:49:11: Parsing script Examples.program