[SoundManager] Problems with ov_read

Problems building or running the engine, queries about how to use features etc.
Post Reply
glethien
Gnoblar
Posts: 16
Joined: Thu May 12, 2011 6:27 pm

[SoundManager] Problems with ov_read

Post by glethien » Thu May 19, 2011 2:14 pm

Hey guys,
I'm trying to make some noise with OGRE!
After searching some time, I've found "SoundManager". Looked pretty nice, loading multiple ogg sound files...
I've downloaded it and tried to load file into the SoundManager... nothing... sometimes the method ov_fopen called in the SoundManager::loadOgg doesn't work or the call of ov_read isn't working right... Both times I get segmentation fault.

In nearly every post I've read they say: working great! But they are using Windows. I'm using Ubuntu 10.10 with PulseAudio.

Untill now I've never heard a noise....

Besides: I am trying to get the sample code working!

I need help!
0 x

garvek
Gnoblar
Posts: 8
Joined: Sat Nov 29, 2008 11:50 am

Re: [SoundManager] Problems with ov_read

Post by garvek » Sun May 22, 2011 9:25 am

Hello,

Sound is something totally independant from graphics rendering, since Ogre forums will help only about Ogre matter, you may have better support from the forums / wiki of the SoundManager's.
0 x

User avatar
DanielSefton
Ogre Magi
Posts: 1235
Joined: Fri Oct 26, 2007 12:36 am
Location: Mountain View, CA
Contact:

Re: [SoundManager] Problems with ov_read

Post by DanielSefton » Mon May 23, 2011 3:24 am

The SoundManager is way out of date. I suggest using either OgreAL, OgreOggSound or cAudio.
0 x

glethien
Gnoblar
Posts: 16
Joined: Thu May 12, 2011 6:27 pm

Re: [SoundManager] Problems with ov_read

Post by glethien » Wed Jun 08, 2011 1:44 pm

Thanks it's working fine!!!! I can hear a sound!
0 x

Post Reply