
1.8.0 OpenGL

Used latest SDK. No errors on material loading.
Code: Select all
material MyMaterials/StencilFog
{
technique
{
pass
{
lighting off
depth_write off
depth_check on
scene_blend alpha_blend
texture_unit
{
colour_op_ex source1 src_manual src_current 0 0 0
alpha_op_ex source1 src_manual src_current 0.30
}
}
}
}