Hello,
I am currently changing from Rendering Subsystem Direct3D9 to OpenGL and facing this issue.
In Menu State the background is black (should be an image) and the cursor is black.
In Game Mode the skycube is black (should be a texture) as same as the overlay elements (standard SDKTray). I periodically get the message GLRenderSystem::SetDrawBuffer(Back): invalid operation
In Direct3D9 everything is rendered fine without a message.
System Setup:
Ogre 1.10 64 bit
64 bit Windows machine
Visual Studio 2012
Advanced Ogre Framework --> http://www.ogre3d.org/tikiwiki/tiki-ind ... +Framework
Thanks a lot for your help!
GLRenderSystem:: SetDrawBuffer(Back): invalid operation
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- Kobold
- Posts: 25
- Joined: Tue Oct 28, 2014 1:03 pm
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- Gnoblar
- Posts: 2
- Joined: Mon Apr 16, 2018 8:32 am
Re: GLRenderSystem:: SetDrawBuffer(Back): invalid operation
Hi! Did you manage to solve it?