GLRenderSystem:: SetDrawBuffer(Back): invalid operation

Problems building or running the engine, queries about how to use features etc.
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Anthea
Kobold
Posts: 25
Joined: Tue Oct 28, 2014 1:03 pm

GLRenderSystem:: SetDrawBuffer(Back): invalid operation

Post by Anthea »

Hello,

I am currently changing from Rendering Subsystem Direct3D9 to OpenGL and facing this issue.

In Menu State the background is black (should be an image) and the cursor is black.
Image

In Game Mode the skycube is black (should be a texture) as same as the overlay elements (standard SDKTray). I periodically get the message GLRenderSystem::SetDrawBuffer(Back): invalid operation
Image

In Direct3D9 everything is rendered fine without a message.

System Setup:
Ogre 1.10 64 bit
64 bit Windows machine
Visual Studio 2012
Advanced Ogre Framework --> http://www.ogre3d.org/tikiwiki/tiki-ind ... +Framework


Thanks a lot for your help!
venom
Gnoblar
Posts: 2
Joined: Mon Apr 16, 2018 8:32 am

Re: GLRenderSystem:: SetDrawBuffer(Back): invalid operation

Post by venom »

Hi! Did you manage to solve it?
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