I downloaded the Ogre3D 1.9 = OgreSDK_iOS_v1-9-0, also installed Ogre_iOS_7.0_Dependencies_20140315 and Ogre_Xcode4_Templates_20140408.pkg.
When I tried to compile the Sample from Ogre Template Project then I received the following errors:
Code: Select all
Registering ResourceManager for type Texture GLES2RenderSystem::_createRenderWindow "DemoApp v1.0", 320x480 fullscreen miscParams: FSAA=0 contentScalingFactor=2 displayFrequency=0 Hz dyld: program was built for Mac OS X and cannot be run in simulator libc++abi.dylib: terminating with uncaught exception of type std::out_of_range: basic_string
If I understood it correct, then I have to build Ogre 1.9 from Source adding necessary changes. Is there fixed Ogre3D 1.9 SDK ? Thanks.