Ogre3D 1.9 for iOS platform

Problems building or running the engine, queries about how to use features etc.
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ENGine
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Ogre3D 1.9 for iOS platform

Post by ENGine »

Hi, all.

I downloaded the Ogre3D 1.9 = OgreSDK_iOS_v1-9-0, also installed Ogre_iOS_7.0_Dependencies_20140315 and Ogre_Xcode4_Templates_20140408.pkg.
When I tried to compile the Sample from Ogre Template Project then I received the following errors:

Code: Select all

Registering ResourceManager for type Texture
GLES2RenderSystem::_createRenderWindow "DemoApp v1.0", 320x480 fullscreen  miscParams: FSAA=0 contentScalingFactor=2 displayFrequency=0 Hz 
dyld: program was built for Mac OS X and cannot be run in simulator
libc++abi.dylib: terminating with uncaught exception of type std::out_of_range: basic_string
I have found the solve here: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=81769
If I understood it correct, then I have to build Ogre 1.9 from Source adding necessary changes. Is there fixed Ogre3D 1.9 SDK ? Thanks.
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ENGine
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Re: Ogre3D 1.9 for iOS platform

Post by ENGine »

Guys?
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ENGine
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Re: Ogre3D 1.9 for iOS platform

Post by ENGine »

Guys,

I didn't manage to build the Ogre3d 1.9 from source via cmake.
Maybe someone can share built ogre 1.9 for iOS platform?
Thanks
frostbyte
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Re: Ogre3D 1.9 for iOS platform

Post by frostbyte »

http://www.ogre3d.org/forums/viewtopic.php?f=2&t=81769
solution at the bottom of the thread...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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ENGine
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Re: Ogre3D 1.9 for iOS platform

Post by ENGine »

I'm sure that it's called SDK because a dev doesn't need to build the library from source code. It's enough to download necessary SDK and install that.
That is why I think that it must be fixed and reuploaded to Download section by Ogre's developers :)

Correct me, if I'm mistaken. Thanks.
frostbyte
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Re: Ogre3D 1.9 for iOS platform

Post by frostbyte »

you're not the first to complain about this...http://www.ogre3d.org/forums/viewtopic.php?f=21&t=82722
in an ideal world you're probably right, however its not( an ideal world ), hence the suffering...
mingw sdk was depreciated since version kept changing at crazy rate without backword compability( breaking stuff... )
and you can't expect ogre-team( volenteers ) to be working for you/us full-time on producing sdk's just in order to keep up with changes
also in such case they( ogre team ) would have to provide all sdk history for download and not just the recent one( for sake of all users out there... )
i believe apple-ios is starting to suffer from similer fate
anyway since i have no clue about ios i can only suggest you move to ogre 1.10 and hope for the best, or maybe get an xcode version that match 1.9( if thats even posible ), i also suggest you move your ios questions to the mobile thread, and maybe try contacting master-falcon( ios maintainer ) to get his opinion on the matter
good luck...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos