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1>------ Build started: Project: RenderSystem_Direct3D11, Configuration: Debug Win32 ------
2>------ Build started: Project: RenderSystem_Direct3D9, Configuration: Debug Win32 ------
2> compile_RenderSystem_Direct3D9_0.cpp
1> compile_RenderSystem_Direct3D11_0.cpp
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(12): warning C4005: 'DXGI_STATUS_OCCLUDED' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50092) : see previous definition of 'DXGI_STATUS_OCCLUDED'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(13): warning C4005: 'DXGI_STATUS_CLIPPED' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50101) : see previous definition of 'DXGI_STATUS_CLIPPED'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(14): warning C4005: 'DXGI_STATUS_NO_REDIRECTION' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50110) : see previous definition of 'DXGI_STATUS_NO_REDIRECTION'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(15): warning C4005: 'DXGI_STATUS_NO_DESKTOP_ACCESS' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50119) : see previous definition of 'DXGI_STATUS_NO_DESKTOP_ACCESS'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(16): warning C4005: 'DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50128) : see previous definition of 'DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(17): warning C4005: 'DXGI_STATUS_MODE_CHANGED' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50137) : see previous definition of 'DXGI_STATUS_MODE_CHANGED'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(18): warning C4005: 'DXGI_STATUS_MODE_CHANGE_IN_PROGRESS' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50146) : see previous definition of 'DXGI_STATUS_MODE_CHANGE_IN_PROGRESS'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(21): warning C4005: 'DXGI_ERROR_INVALID_CALL' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50161) : see previous definition of 'DXGI_ERROR_INVALID_CALL'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(22): warning C4005: 'DXGI_ERROR_NOT_FOUND' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50170) : see previous definition of 'DXGI_ERROR_NOT_FOUND'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(23): warning C4005: 'DXGI_ERROR_MORE_DATA' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50179) : see previous definition of 'DXGI_ERROR_MORE_DATA'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(24): warning C4005: 'DXGI_ERROR_UNSUPPORTED' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50188) : see previous definition of 'DXGI_ERROR_UNSUPPORTED'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(25): warning C4005: 'DXGI_ERROR_DEVICE_REMOVED' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50197) : see previous definition of 'DXGI_ERROR_DEVICE_REMOVED'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(26): warning C4005: 'DXGI_ERROR_DEVICE_HUNG' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50206) : see previous definition of 'DXGI_ERROR_DEVICE_HUNG'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(27): warning C4005: 'DXGI_ERROR_DEVICE_RESET' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50216) : see previous definition of 'DXGI_ERROR_DEVICE_RESET'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(28): warning C4005: 'DXGI_ERROR_WAS_STILL_DRAWING' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50225) : see previous definition of 'DXGI_ERROR_WAS_STILL_DRAWING'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(29): warning C4005: 'DXGI_ERROR_FRAME_STATISTICS_DISJOINT' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50235) : see previous definition of 'DXGI_ERROR_FRAME_STATISTICS_DISJOINT'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(30): warning C4005: 'DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50244) : see previous definition of 'DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(31): warning C4005: 'DXGI_ERROR_DRIVER_INTERNAL_ERROR' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50254) : see previous definition of 'DXGI_ERROR_DRIVER_INTERNAL_ERROR'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(32): warning C4005: 'DXGI_ERROR_NONEXCLUSIVE' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50263) : see previous definition of 'DXGI_ERROR_NONEXCLUSIVE'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(33): warning C4005: 'DXGI_ERROR_NOT_CURRENTLY_AVAILABLE' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50272) : see previous definition of 'DXGI_ERROR_NOT_CURRENTLY_AVAILABLE'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(34): warning C4005: 'DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50282) : see previous definition of 'DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\dxgitype.h(35): warning C4005: 'DXGI_ERROR_REMOTE_OUTOFMEMORY' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50291) : see previous definition of 'DXGI_ERROR_REMOTE_OUTOFMEMORY'
1>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\d3d11.h(917): warning C4005: 'D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50469) : see previous definition of 'D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS'
1>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\d3d11.h(918): warning C4005: 'D3D11_ERROR_FILE_NOT_FOUND' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50478) : see previous definition of 'D3D11_ERROR_FILE_NOT_FOUND'
1>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\d3d11.h(919): warning C4005: 'D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50488) : see previous definition of 'D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS'
1>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\d3d11.h(920): warning C4005: 'D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50497) : see previous definition of 'D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\d3d10.h(608): warning C4005: 'D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50445) : see previous definition of 'D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS'
1>c:\program files (x86)\microsoft directx sdk (june 2010)\include\d3d10.h(609): warning C4005: 'D3D10_ERROR_FILE_NOT_FOUND' : macro redefinition
1> C:\Program Files (x86)\Windows Kits\8.1\Include\shared\winerror.h(50454) : see previous definition of 'D3D10_ERROR_FILE_NOT_FOUND'
1>C:/Users/Kevin/Desktop/OgreSDK/Ogre/RenderSystems/Direct3D11/src/OgreD3D11Driver.cpp(68): error C2065: 'DXGI_ADAPTER_FLAG_SOFTWARE' : undeclared identifier
1>C:/Users/Kevin/Desktop/OgreSDK/Ogre/RenderSystems/Direct3D11/src/OgreD3D11RenderSystem.cpp(260): error C2065: 'D3D_FEATURE_LEVEL_11_1' : undeclared identifier
1>C:/Users/Kevin/Desktop/OgreSDK/Ogre/RenderSystems/Direct3D11/src/OgreD3D11RenderSystem.cpp(575): error C2065: 'D3D_FEATURE_LEVEL_11_1' : undeclared identifier
1>C:/Users/Kevin/Desktop/OgreSDK/Ogre/RenderSystems/Direct3D11/src/OgreD3D11RenderSystem.cpp(3907): error C2065: 'D3D_FEATURE_LEVEL_11_1' : undeclared identifier
1>C:/Users/Kevin/Desktop/OgreSDK/Ogre/RenderSystems/Direct3D11/src/OgreD3D11RenderWindow.cpp(968): error C2065: 'DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL' : undeclared identifier
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(237): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(237): error C2143: syntax error : missing ';' before '*'
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(356): error C2146: syntax error : missing ';' before identifier 'lpwfxFormat'
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(356): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(372): error C2146: syntax error : missing ';' before identifier 'lpwfxFormat'
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(372): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(423): error C2146: syntax error : missing ';' before identifier 'lpwfxFormat'
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(423): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(432): error C2146: syntax error : missing ';' before identifier 'lpwfxFormat'
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(432): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(702): error C2061: syntax error : identifier 'LPWAVEFORMATEX'
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(713): error C2061: syntax error : identifier 'LPCWAVEFORMATEX'
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(788): error C2061: syntax error : identifier 'LPWAVEFORMATEX'
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(799): error C2061: syntax error : identifier 'LPCWAVEFORMATEX'
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(1061): error C2061: syntax error : identifier 'LPWAVEFORMATEX'
2>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include\dsound.h(1120): error C2061: syntax error : identifier 'LPWAVEFORMATEX'
3>------ Build started: Project: Sample_HLMS, Configuration: Debug Win32 ------
3>LINK : fatal error LNK1104: cannot open file '..\..\lib\Debug\RenderSystem_Direct3D9_d.lib'
4>------ Skipped Build: Project: INSTALL, Configuration: Debug Win32 ------
4>Project not selected to build for this solution configuration
5>------ Skipped Build: Project: PACKAGE, Configuration: Debug Win32 ------
5>Project not selected to build for this solution configuration
========== Build: 0 succeeded, 3 failed, 69 up-to-date, 2 skipped ==========