2.1 Dynamic cubemap and postprocessing effects

Problems building or running the engine, queries about how to use features etc.
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Lax
Hobgoblin
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2.1 Dynamic cubemap and postprocessing effects

Post by Lax »

Hello all,

I managed successfully to integrate from the tutorials the PBS and sky workspace combined with postprocessing compositor effects. Thanks for the detailed tutorials!
Now I'm also using the dynamic cubemap from the tutorial to be able to use reflections in the scene. I tried to combine 'Tutorial_DynamicCubemap.compositor' with 'Postprocessing.compositor', but its that complicated, that I got an knot in my head. The 'Tutorial_DynamicCubemap.compositor' and corresponding code to activate it, is complex enough.

So the challange is: Who is able to combine those two compositors (also by code)?
Maybe this could also be a new tutorial, since its the most complex but also most beautiful solution.

Regards
Lax

http://www.lukas-kalinowski.com/Homepage/?page_id=1631
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