After using Ogre Terrain system, I get several question.
In Ogre Sample Terrain, the function setBlendValue() introduce that 0 = transparent.
Code: Select all
/** Set a single value of blend information (0 = transparent, 255 = solid) @param x,y Coordinates of the point of data to get, in image space (top down) @param val The blend value to set (0..1) */ void setBlendValue(size_t x, size_t y, float val);
Is anyone have any ideas?