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ERROR: ID3D11DeviceContext::CopySubresourceRegion: If CopySubresourceRegion is used with Multisampled or D3D11_BIND_DEPTH_STENCIL Resources, then the source and destination Subresource must have the same dimensions.
Am i wrong in saying that in my setup the final render target should NOT be MSAA, but i should be able to setup scene render targets to have MSAA which I explicitly resolve later before the final render target?
PS. I am using Ogre 2.1, not sure if Ogre 2.2 may help with this issue...