I'm trying to make an Hello World with my Ogre set up on Ogre. To do this, i'm using this code:
https://github.com/OGRECave/ogre/blob/m ... orial1.cpp
First problem with this code, i need to modify includes by adding directories:
Code: Select all
#include <Bites/OgreApplicationContext.h>
#include <Bites/OgreInput.h>
#include <RTShaderSystem\OgreRTShaderSystem.h>
- in OgreInput (and in my main), it doesn't find all SDL variables.
- SGTechniqueResolverListener doesn't find the file #include <OgreRTShaderSystem.h>
- std:cerr isn't recognize
Anyone can help me?
Thanks for advice