[1.10.11]how to bulid Samples/Tutorials

Problems building or running the engine, queries about how to use features etc.
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Joined: Tue Nov 29, 2016 1:37 am

[1.10.11]how to bulid Samples/Tutorials

Post by az_anne » Tue Feb 06, 2018 2:55 am

I follow this tutorial to trying to set up an application.https://ogrecave.github.io/ogre/api/1.1 ... l#skeleton
I compile it by cmake.I get this error:OGRE_DIR-NOTFOUND. So,I set OGRE_DIR to the path "ogre-1.10.11\build\sdk\CMake".
Then I open the OgreTutorialsSample.sln,and build ALL_BUILD in release.
When I run the 0_Bootstrap.exe, I get this error:Cannot find OgreRTShaderSystem.dll. So,I copy the OgreRTShaderSystem.dll from ogre-1.10.11\build\sdk\bin.
When I run the 0_Bootstrap.exe again, I get this error:
The procedure entry point ?getViewMatrix@AutoParamDataSource@Ogre@@QBEABVMatrix4@2@XZ could not be located in the dynamic link library C:\ogre-1.10.11\Samples\Tutorials\build\Release\OgreRTShaderSystem.dll 。
What's wrong?How to resolve it?

Thanks for Advice.
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