compile problems

Problems building or running the engine, queries about how to use features etc.
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Henderson
Gnoblar
Posts: 1
Joined: Sun Mar 25, 2018 6:37 pm

compile problems

Post by Henderson »

i have Windows 7, installed visual studio 2017. Compilers not detected, installing 50gigs worth of programs just to compile this, looked for c++ stuff they only offer arm64 what is arm64? i try to compile error could not find xxx/ogre/x64 i dont have x64 its arm64 i rename folders error not supported. downloaded some c++ v140 for old stuff, compilers found but tests failed.
Performing Test COMPILER_HAS_DEPRECATED_ATTR - Failed
lots of failed things lots of deprecated files, after an hour of compiling on a amdfx4100 8gigs of ram there was no executable made.
I'm a bit confused the tutorials all say just install visual studio boom done? not for me apparently. Any tips greatly appreciated.
hyyou
Gremlin
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Re: compile problems

Post by hyyou »

I am using Ogre 2.1 + VS2017 + Windows7. It works.
You probably don't need arm64 because it is for android.
Can you make it run at least in Windows desktop (not android)?

Which tutorial did you follow? Which Ogre version you use?
Henderson wrote: Mon Mar 26, 2018 9:21 am its arm64 i rename folders error not supported
I can't remember any case that Ogre installation process requires user to rename its own folder.
Henderson wrote: Mon Mar 26, 2018 9:21 am , installing 50gigs worth of programs just to compile this,
That seems painful.
Actually, you don't need to install every component of VS2017 to compile Ogre.
Just core C++ is enough.
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