Hello!
Is it possible to build ogre for arm linux using opengles and completely without x11? Thanks for any answer
Build ogre with opengles and without x11
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- Gnoblar
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- OGRE Team Member
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Re: Build ogre with opengles and without x11
no. while ogre already uses EGL instead of GLX to create the context, it still relies on X11 for the window. Porting it to e.g. wayland should be straightforward though and according patches will be welcome.
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- Gnoblar
- Posts: 2
- Joined: Tue Apr 17, 2018 6:01 pm
Re: Build ogre with opengles and without x11
I dont really know how to port it to wayland. Will it be possible that someone else does that?
Or maybe using Qt?
Or SDL2?
Or maybe using Qt?
Or SDL2?
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- OGRE Team Member
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Re: Build ogre with opengles and without x11
actually the SampleBrowser already uses SDL2 for window creation in combination with EGL, so this part is take care of.
However GLSupport currently still would require linking against X11 and do some X11 calls to query possible resolutions. You could look at the Android implementation which basically only initialises EGL.
Alternatively, see http://wiki.ogre3d.org/Contractors, if you want to hire someone to do the required changes.
However GLSupport currently still would require linking against X11 and do some X11 calls to query possible resolutions. You could look at the Android implementation which basically only initialises EGL.
Alternatively, see http://wiki.ogre3d.org/Contractors, if you want to hire someone to do the required changes.